moredanger-1.0.2.jar
Curse Maven Snippet
What's new
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CHANGELOG
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1.0.2
- Memory reworked: mobs go to the last place they saw or heard you, search
around it, then give up. They no longer track your real position through
walls without seeing you.
- Strength levels are now ranges: every mob rolls its own health, damage,
speed and swimming values when it spawns, and again whenever its Strength
level changes (Tough +1-25% health, up to Hell +100-150%).
- New level Ultimate for Strength and Awareness (unfair): netherite armor and
sword on every mob that can wear them, far more health, and +40 blocks of
sight. Random and the chaos modes never roll it; the new Ultimate chaos mode
can.
- New: random armor and swords by Strength level for zombies, skeletons and
piglins (swords for zombies and piglins): leather and wood, chainmail and
stone, iron, iron or diamond. Only empty slots are filled, the total armor
is capped (not at Ultimate) and the gear never drops.
- Digging, Climbing and Flying are three separate settings (Digging used to
be the only one). Chaos Vanilla keeps all three off, Mild rolls Climbing and
Flying, Wild rolls all three.
- New Climbing: a mob chasing you, or following your noise, that can't reach
you because you are higher up calls a spider to carry it up. It uses a free
vanilla spider within its sight distance, at least 24 blocks (spiders already up near your base come
down to fetch mobs) or summons one (at most 3 near a player, one every 10
seconds). Mobs also swim fast.
- Courier spiders look for a wall to climb when they are under you with nothing
to hold, and a mob whose spider job failed calls a phantom next (with
Flying on). Mobs call from their sight distance (at least 24 blocks).
- Phantom couriers plan their flight (up, over, down) so they no longer fly a
rider into the underside of a platform.
- New Flying: a mob that can see you but can't reach you calls a phantom,
which flies it to you and is gone afterwards. Natural phantom spawning is
untouched.
- Spiders are aggressive around the clock (vanilla spiders are neutral in
daylight). They climb toward noises and dig up through leaves and floors, so
a base on a tree is no longer safe. Spiders never summon spiders.
- Bosses (vanilla's, the c:bosses tag, or a base health above 100) are never
part of More Danger. Only vanilla spiders and phantoms carry; other mods'
spiders and fliers don't take part in climbing and flying, other mods'
walking mobs can ride ours.
- Mobs that hear you now do so during a Night mode day too (with Sight and
Sound). Chaos Wild and Mild roll the Awareness type.
- A mob forgets a noise when the player who made it goes to creative or
spectator mode, dies or leaves, so it no longer stands under your base
looking up.
- Mobs now dig up (a staircase) as well as sideways and down, so a raised
floor or doorstep no longer stops a creeper at your door. (The old rule was
"never digs up".)
- New Friendly fire setting (off by default): hostile mobs don't hurt each
other by accident (blasts, stray arrows).
- Digging: a mob whose path flickers at a wall no longer has its "stuck"
timer restarted every time, so it starts digging reliably. Tested: mobs dig
down through a floor to a player below.
- New /md screen with two scrolling sides: Difficulty, Strength, Awareness,
Awareness type and Champions and the Presets on the left, the other settings
on the right, each with a yellow title over its button.
- New presets: True Vanilla (the old Default) and twelve families (Nights,
Night Champions, Night Siege, Night Siege Champions, Night Hunters, Champion
Night Hunters and the Daywalker versions of each) with six levels each, up to
Ultimate. /moredanger preset <id> applies one.
- Old worlds and configs: settings that no longer fit are reset to their
defaults.
1.0.1
- New settings screen: one cycling button per setting, plus Default and
Done.
- New: the world Difficulty (vanilla's) can be set on the screen, or Random.
- Difficulty (More Danger's) is now called Strength, with the levels
Vanilla, Tough, Brutal, Nightmare and Hell. Awareness uses the same names.
- Hearing: with Awareness type Sight and Sound, hostile mobs hear the noises
you make and come to check them out. Loud and quiet noises, sneaking
stays silent, wool blocks sound.
- New Memory setting: Vanilla, Long (1-3 minutes) or Relentless (3-7
minutes), a random time for every chase. Digging needs at least Long.
- New Digging setting (off by default): walking hostile mobs break through
blocks and doors to reach you, with visible cracks, digging harder the
longer they keep at it. A hit stops them for a moment.
- New Day spawning setting (off by default): monsters spawn in daylight
too, but not in lit places.
- Night only is now Night mode, on by default: Memory and Digging also
rest during the day, and existing monsters can become champions at
nightfall.
- Chaos mode now has Wild, Mild and Vanilla modes and rolls every setting.
- Random settings only roll again at nightfall with Night mode on.
- New Default button and command: everything back to vanilla. New worlds
start like this.
- The config no longer holds settings for new worlds; new excluded_mobs
list.
- Existing worlds keep their settings.
- Fixed: champions lost their powers when the world was loaded again.
1.0.0
- First release.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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