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More Danger

Fully customizable mob difficulty.
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moredanger-1.0.2.jar

File namemoredanger-1.0.2.jar
Uploaded
Oct 11, 2026
Downloads
45
Size
154.3 KB
Mod Loaders
Fabric
File ID
9137736
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:more-danger-1730378:9137736"

Learn more about Curse Maven

What's new

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CHANGELOG
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1.0.2
- Memory reworked: mobs go to the last place they saw or heard you, search
  around it, then give up. They no longer track your real position through
  walls without seeing you.
- Strength levels are now ranges: every mob rolls its own health, damage,
  speed and swimming values when it spawns, and again whenever its Strength
  level changes (Tough +1-25% health, up to Hell +100-150%).
- New level Ultimate for Strength and Awareness (unfair): netherite armor and
  sword on every mob that can wear them, far more health, and +40 blocks of
  sight. Random and the chaos modes never roll it; the new Ultimate chaos mode
  can.
- New: random armor and swords by Strength level for zombies, skeletons and
  piglins (swords for zombies and piglins): leather and wood, chainmail and
  stone, iron, iron or diamond. Only empty slots are filled, the total armor
  is capped (not at Ultimate) and the gear never drops.
- Digging, Climbing and Flying are three separate settings (Digging used to
  be the only one). Chaos Vanilla keeps all three off, Mild rolls Climbing and
  Flying, Wild rolls all three.
- New Climbing: a mob chasing you, or following your noise, that can't reach
  you because you are higher up calls a spider to carry it up. It uses a free
  vanilla spider within its sight distance, at least 24 blocks (spiders already up near your base come
  down to fetch mobs) or summons one (at most 3 near a player, one every 10
  seconds). Mobs also swim fast.
- Courier spiders look for a wall to climb when they are under you with nothing
  to hold, and a mob whose spider job failed calls a phantom next (with
  Flying on). Mobs call from their sight distance (at least 24 blocks).
- Phantom couriers plan their flight (up, over, down) so they no longer fly a
  rider into the underside of a platform.
- New Flying: a mob that can see you but can't reach you calls a phantom,
  which flies it to you and is gone afterwards. Natural phantom spawning is
  untouched.
- Spiders are aggressive around the clock (vanilla spiders are neutral in
  daylight). They climb toward noises and dig up through leaves and floors, so
  a base on a tree is no longer safe. Spiders never summon spiders.
- Bosses (vanilla's, the c:bosses tag, or a base health above 100) are never
  part of More Danger. Only vanilla spiders and phantoms carry; other mods'
  spiders and fliers don't take part in climbing and flying, other mods'
  walking mobs can ride ours.
- Mobs that hear you now do so during a Night mode day too (with Sight and
  Sound). Chaos Wild and Mild roll the Awareness type.
- A mob forgets a noise when the player who made it goes to creative or
  spectator mode, dies or leaves, so it no longer stands under your base
  looking up.
- Mobs now dig up (a staircase) as well as sideways and down, so a raised
  floor or doorstep no longer stops a creeper at your door. (The old rule was
  "never digs up".)
- New Friendly fire setting (off by default): hostile mobs don't hurt each
  other by accident (blasts, stray arrows).
- Digging: a mob whose path flickers at a wall no longer has its "stuck"
  timer restarted every time, so it starts digging reliably. Tested: mobs dig
  down through a floor to a player below.
- New /md screen with two scrolling sides: Difficulty, Strength, Awareness,
  Awareness type and Champions and the Presets on the left, the other settings
  on the right, each with a yellow title over its button.
- New presets: True Vanilla (the old Default) and twelve families (Nights,
  Night Champions, Night Siege, Night Siege Champions, Night Hunters, Champion
  Night Hunters and the Daywalker versions of each) with six levels each, up to
  Ultimate. /moredanger preset <id> applies one.
- Old worlds and configs: settings that no longer fit are reset to their
  defaults.
1.0.1
- New settings screen: one cycling button per setting, plus Default and
  Done.
- New: the world Difficulty (vanilla's) can be set on the screen, or Random.
- Difficulty (More Danger's) is now called Strength, with the levels
  Vanilla, Tough, Brutal, Nightmare and Hell. Awareness uses the same names.
- Hearing: with Awareness type Sight and Sound, hostile mobs hear the noises
  you make and come to check them out. Loud and quiet noises, sneaking
  stays silent, wool blocks sound.
- New Memory setting: Vanilla, Long (1-3 minutes) or Relentless (3-7
  minutes), a random time for every chase. Digging needs at least Long.
- New Digging setting (off by default): walking hostile mobs break through
  blocks and doors to reach you, with visible cracks, digging harder the
  longer they keep at it. A hit stops them for a moment.
- New Day spawning setting (off by default): monsters spawn in daylight
  too, but not in lit places.
- Night only is now Night mode, on by default: Memory and Digging also
  rest during the day, and existing monsters can become champions at
  nightfall.
- Chaos mode now has Wild, Mild and Vanilla modes and rolls every setting.
- Random settings only roll again at nightfall with Night mode on.
- New Default button and command: everything back to vanilla. New worlds
  start like this.
- The config no longer holds settings for new worlds; new excluded_mobs
  list.
- Existing worlds keep their settings.
- Fixed: champions lost their powers when the world was loaded again.
1.0.0
- First release.

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