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Moody Ghasts

A Happy Ghast overhaul adding aerial combat with multiple projectile types, and a mood system!
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moodyghasts-26.3-1.2.0.jar

File namemoodyghasts-26.3-1.2.0.jar
Uploaded
Sep 29, 2026
Downloads
8
Size
189.0 KB
Mod Loaders
NeoForge
File ID
9006450
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:moody-ghasts-1566202:9006450"

Learn more about Curse Maven

What's new

New

  • 26.3 port.
  • Ghast Tears can now be used as a new Ghast projectile, dropping tears that heal Living Entities directly on impact and leave behind a regeneration cloud whose radius, duration, and potency scale with the Ghast's closeness to its target mood (see next point).
  • Certain items can now pull a Ghast's mood toward (or away from) a specific target value instead of only shifting it up or down — Ghast Tears, for example, cause the Ghast to become sad.
  • For items with a target mood, individual stats can now be configured to scale based on how close the Ghast's mood is to that target, rather than always scaling off the raw mood value.
  • Happy Ghast teleportation now also spawns directional particles. (26.3 only)

Changes

  • Shot delay between projectiles in a barrage can now be affected by Ghast mood instead of being fixed.
  • Items now appear in more appropriate positions within their Creative Mode tabs.
  • Happy Ghast teleportation no longer requires the same vertical clearance when it isn't carrying a rider.

Bug Fixes

  • Fixed projectile items sometimes being consumed and put on cooldown without actually firing, when used while riding a Ghast.
  • Fixed Ice Charge not properly crediting the Ghast (or player) responsible as the damage source.
  • Fixed nearby adult Happy Ghasts not resetting their "recently followed by a baby" status once that baby died, causing them to keep reacting as if it were still nearby.

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