moodyghasts-26.2-1.2.0.jar
Curse Maven Snippet
What's new
New
- 26.3 port.
- Ghast Tears can now be used as a new Ghast projectile, dropping tears that heal Living Entities directly on impact and leave behind a regeneration cloud whose radius, duration, and potency scale with the Ghast's closeness to its target mood (see next point).
- Certain items can now pull a Ghast's mood toward (or away from) a specific target value instead of only shifting it up or down — Ghast Tears, for example, cause the Ghast to become sad.
- For items with a target mood, individual stats can now be configured to scale based on how close the Ghast's mood is to that target, rather than always scaling off the raw mood value.
- Happy Ghast teleportation now also spawns directional particles. (26.3 only)
Changes
- Shot delay between projectiles in a barrage can now be affected by Ghast mood instead of being fixed.
- Items now appear in more appropriate positions within their Creative Mode tabs.
- Happy Ghast teleportation no longer requires the same vertical clearance when it isn't carrying a rider.
Bug Fixes
- Fixed projectile items sometimes being consumed and put on cooldown without actually firing, when used while riding a Ghast.
- Fixed Ice Charge not properly crediting the Ghast (or player) responsible as the damage source.
- Fixed nearby adult Happy Ghasts not resetting their "recently followed by a baby" status once that baby died, causing them to keep reacting as if it were still nearby.
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