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Monsters Level Up

A mod that makes mobs level up alongside the Player
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v1.3 (Forge 1.20.1)

File namemonsters_level_up-1.3-forge-1.20.1.jar
Uploader
SombriusSombrius
Uploaded
Jul 8, 2026
Downloads
126
Size
771.7 KB
Mod Loaders
Forge
File ID
8394869
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:monsters-level-up-1039700:8394869")

Learn more about Curse Maven

What's new

Additions:
-Enderman Clone
-Charge!! effect
-Effect descriptions
-''StageThreeRequirement'' config
-''RequirePreviousStages'' config

 

Changes:
-Commander's Flag now applies Charge!! to nearby allies instead of applying regeneration, strength and speed
-Commander's Flag now affects entities on the same team
-Commander's Flag now affects Iron Golems and Snow Golems when worn by the player
-Commander's Flag no longer affects entities that are targeting the wearer
-Juggernaut armor now reduces speed by 5% for each piece instead of removing a set amount of speed
-Commander and Wither armors now multiplies total speed instead of giving a set amount of speed
-Breaching Hammer no longer ignores shields when applying Breached
-Breaching Hammer now puts shields on cooldown when hitting an entity that is using a shield
-Commanders, Juggernauts and Wither Skeleton Horsemen now use loot tables for drops
-Blazes will now apply Fire Vulnerability when doing melee attacks
-Magma Cubes will now set entities on fire for 5 seconds when attacking
-Endermen will now summon clones when targeting an entity at stage 4 and above
-Wither Skeleton Horses now have an attack animation

 

Fixes:
-Wither Skeleton Horses being interactable even when the player doesn't have phantom membranes in their main-hand
-Gilded Shield has incorrect lightning in the inventory when blocking
-Inferno damage type not playing a burning sound when dealing damage