promotional bannermobile promotional banner

Monsters Level Up

A mod that makes mobs level up alongside the Player
Back to Files

v1.3 (NeoForge 1.20.6)

File namemonsters_level_up-1.3-neoforge-1.20.6.jar
Uploader
SombriusSombrius
Uploaded
Jul 8, 2026
Downloads
9
Size
778.2 KB
Mod Loaders
NeoForge
File ID
8394868
Type
R
Release
Supported game versions
  • 1.20.6

Curse Maven Snippet

NeoForge

implementation "curse.maven:monsters-level-up-1039700:8394868"

Learn more about Curse Maven

What's new

Additions:
-Enderman Clone
-Charge!! effect
-Effect descriptions
-''StageThreeRequirement'' config
-''RequirePreviousStages'' config

 

Changes:
-Commander's Flag now applies Charge!! to nearby allies instead of applying regeneration, strength and speed
-Commander's Flag now affects entities on the same team
-Commander's Flag now affects Iron Golems and Snow Golems when worn by the player
-Commander's Flag no longer affects entities that are targeting the wearer
-Juggernaut armor now reduces speed by 5% for each piece instead of removing a set amount of speed
-Commander and Wither armors now multiplies total speed instead of giving a set amount of speed
-Breaching Hammer no longer ignores shields when applying Breached
-Breaching Hammer now puts shields on cooldown when hitting an entity that is using a shield
-Commanders, Juggernauts and Wither Skeleton Horsemen now use loot tables for drops
-Blazes will now apply Fire Vulnerability when doing melee attacks
-Magma Cubes will now set entities on fire for 5 seconds when attacking
-Endermen will now summon clones when targeting an entity at stage 4 and above
-Wither Skeleton Horses now have an attack animation

 

Fixes:
-Wither Skeleton Horses being interactable even when the player doesn't have phantom membranes in their main-hand
-Gilded Shield has incorrect lightning in the inventory when blocking
-Inferno damage type not playing a burning sound when dealing damage

This mod has no additional files