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Monster Evolution: MEvo

Play as a Human, taking on classes, or as a Monster, evolving into new forms.
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mevo-0.0.4.jar

File namemevo-0.0.4.jar
Uploader
VernadainVernadain
Uploaded
Jun 14, 2026
Downloads
85
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8245483
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:monster-evolution-mevo-1521342:8245483"

Learn more about Curse Maven

What's new

Additions:
Wanderer: Tier 5 (Upgrade from Tier 4 Traveler (Apprentice Base)):
Req: Level 60 + No Ritual Yet
Abilities:
Dimension Mode: Switch between overworld, nether, or end for specific buffs
Summon Dimension Gate: Open a gate to whatever dimension is selected.
Domain: Dimension: Overwrite the region around yourself with the selected dimension, summoning allied mobs to protect you.

Philosopher: Tier 5 (Upgrade from Tier 4 Enchanter (Apprentice Base)):
Req: Level 60 + Philosopher's Stone
Abilities:
Passive: Philosopher: Resurrect at 50% health upon death. Regain this after 10 minutes and the usage of another Philosopher's Stone.
Unstable Lifeform: Construct a temporary lifeform from blood.
Lifeform Vat: Create a vat to reconstruct lifeforms, altering their base, soul, and more. Experiment to uncover the hidden aspects....

NEW PATH:
Initiate: Tier 1: The base of white, grey, and black magic.
Abilities:
Vision: Sanity: See the sanity of your target or yourself.
Lesser Heal: Heal yourself or others slightly.
Shadow Stab: Stab forward, dealing damage to both the physical and mental.

Cleric: Tier 2 (Upgrade from Tier 1 Initiate):
Req: Level 15 + Gold Ingot
Abilities:
Heal: Heals greater than Lesser Heal.
Construct: Light Dagger: Shoot forward a dagger made of light, purifying the dark.
Light Shield: Shield a target with damage negating light.
Empower: Grant strength and defense to your target.

Telepathist: Tier 2 (Upgrade from Tier 1 Initiate):
Req: Level 15 + Iron Ingot
Abilities:
Placate: Heal the mind, recovering some sanity
Frenzy: Damage the mind.
Personality Profile: Profile the target. At max stacks, you take less damage, deal more, and alter certain abilities against the target.

Hypnotist: Tier 3 (Upgrade from Tier 2 Telepathist (Intiate Base)):
Req: Level 30
Abilities:
Blind Spot: Hide in the psychological blind spot, invisible to all those of lower tier until you harm them. Ignore tier difference if the target is fully profiled.
Incite: Cause all mobs/players 2 tiers below the user to become enraged at a target.
Hypnotize: Cause a mob to ignore the user while player targets are unable to look at the user. You cannot hypnotize a target if you've recently damaged them unless they are fully profiled.

Vampire: Tier 3 (Upgrade from Tier 2 Dhampir (Zombie Base)):
Req: Level 30
Abilities:
Swarm Dash: Dash forward as a swarm of bats, biting all those passed.
Corrosive Claws: Prime your next attack to deal wither damage.
Vision: Bewitch: An upgrade to Charm. Instead of ignoring you, the target will now attempt to protect you upon your harm.
Form: Bat: Turn into a bat, gaining flight and no longer being considered a monster. 

Dimension: The Dreaming:
The world of dreams, entered through sleeping in a bed at night or through certain abilities.
Entry into this realm will leave behind a white door which can be entered to return to the Overworld. If you enter this realm while other players remain in the Overworld, a white door corresponding to the Overworld player will still appear -- you may be able to interpret their location from this and, in the future, maybe even enter their mind and memoria?

Future abilities will allow for interaction with this realm and include a memory system through these White Doors. Maybe the Dreaming might become a zone to explore deeper into the mysteries of the universe and higher beings...

Changelog:
Recipes Added:
Ritual Dagger: Stick + Redstone Dust + Iron Ingot
Wood Staff: Stick + Wood Log
Spell Book: Book + Lapis Lazuli
Wood Wand: Not yet, will soon be implemented

Certain changes will appear for the Wood Staff, Spell Book, and Wood Wand to include alternating Tiers (Wood > Iron > Gold > Diamond > Netherite). Just need to create the corresponding textures.

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