Monster Evolution: MEvo

Play as a Human, taking on classes, or as a Monster, evolving into new forms.

File Details

mevo-0.0.5.jar

  • R
  • Jul 12, 2026
  • 1.67 MB
  • 26
  • 1.21.1
  • NeoForge

File Name

mevo-0.0.5.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:monster-evolution-mevo-1521342:8415894"

Learn more about Curse Maven

New:
Class: Priest (Tier 3 - Evolves from T2 Cleric)
Class: Paladin (Tier 3 - Evolves from T2 Cleric)
Class: Templar (Tier 4 - Evolves from T3 Paladin)
Class: Painter (Tier 4 - Evolves from T3 Telepathist)
Class: Illusionist (Tier 4 - Evolves from T3 Telepathist)

Every evolution in the mevo menu will now state its evolution requirement. This will usually be simplified but will not directly inform you of the method to achieve.

Dimension: The Dreaming:
There are now fogs that appear throughout the dimension. Entry into this fog will cause monsters to appear, harming your sanity.

Weapons:
Staff, Wand, Spell Book, Ritual Dagger now have all their recipes finalized and item textures/models.

Staffs and Wands have "tiers" now:
Wood -> Iron/Gold -> Diamond -> Netherite