Golems Better Combat Animations-2.0.0.jar
Curse Maven Snippet
What's new
【v2.0.0 Major Update】Combat Animation & Weapon Pose System Overhaul
✨ Core Combat Improvements
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Damage & Animation Sync: Fixed the issue where damage was dealt before the swing animation played. Damage now correctly triggers at the animation's hit frame.
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Anti-Miss & Damage Loss Fixes: Resolved damage loss caused by rapid attacks or cooldown interference. Added a damage retry mechanism.
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Long Weapon Fixes: Fixed inaccurate range checks for long-handled weapons, preventing unintended misses.
🎨 New "Weapon Pose" Customization System
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Visual GUI: Added a "Weapon Pose" button in the Golem's equipment screen (humanoid metal golems only). Adjust weapon rotations, positions, and scales using sliders or drag controls.
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Independent Left/Right Hand Editing: Supports separate adjustments for main and off-hand, with default symmetric adjustments (smart axis sync) and an option to mirror poses.
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Independent 3D Previews: Separate previews for "Idle" and "Swing" states. Supports drag-to-rotate, multiple camera angles, keyboard nudges, and auto-rotation.
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Data Persistence: Weapon poses are now stored in the Golem's NBT data, ensuring save persistence, multiplayer sync, and compatibility with illusion/model mods.
⚙️ UI & Localization
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Full Localization: All UIs and config screens now support Simplified Chinese and English based on your game language.
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In-Game Config Menu: No more manual file editing! Adjust settings directly via the Mod menu, featuring sliders, input boxes, and tooltips.
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New Configs: Added
hit_frame_extra_range_blocks(default set to 1.0) for better hit validation.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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