promotional bannermobile promotional banner

Modulargolems: Better Combat Animations

Allows humanoid metal golems from ModularGolems to use Better Combat melee animations.
Back to Files

Golems Better Combat Animations-2.0.0.jar

File nameGolems Better Combat Animations-2.0.0.jar
Uploader
alexinglalexingl
Uploaded
Sep 30, 2026
Downloads
50
Size
121.2 KB
Mod Loaders
Forge
File ID
9015988
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modulargolems-better-combat-animations-1709373:9015988")

Learn more about Curse Maven

What's new

【v2.0.0 Major Update】Combat Animation & Weapon Pose System Overhaul

✨ Core Combat Improvements

  • Damage & Animation Sync: Fixed the issue where damage was dealt before the swing animation played. Damage now correctly triggers at the animation's hit frame.

  • Anti-Miss & Damage Loss Fixes: Resolved damage loss caused by rapid attacks or cooldown interference. Added a damage retry mechanism.

  • Long Weapon Fixes: Fixed inaccurate range checks for long-handled weapons, preventing unintended misses.

🎨 New "Weapon Pose" Customization System

  • Visual GUI: Added a "Weapon Pose" button in the Golem's equipment screen (humanoid metal golems only). Adjust weapon rotations, positions, and scales using sliders or drag controls.

  • Independent Left/Right Hand Editing: Supports separate adjustments for main and off-hand, with default symmetric adjustments (smart axis sync) and an option to mirror poses.

  • Independent 3D Previews: Separate previews for "Idle" and "Swing" states. Supports drag-to-rotate, multiple camera angles, keyboard nudges, and auto-rotation.

  • Data Persistence: Weapon poses are now stored in the Golem's NBT data, ensuring save persistence, multiplayer sync, and compatibility with illusion/model mods.

⚙️ UI & Localization

  • Full Localization: All UIs and config screens now support Simplified Chinese and English based on your game language.

  • In-Game Config Menu: No more manual file editing! Adjust settings directly via the Mod menu, featuring sliders, input boxes, and tooltips.

  • New Configs: Added hit_frame_extra_range_blocks (default set to 1.0) for better hit validation.

This mod has no additional files