File Details
modular-routers-1.16.5-7.5.0-59.jar
- B
- May 19, 2021
- 1.01 MB
- 932.8K
- 1.16.5
- Forge
File Name
modular-routers-1.16.5-7.5.0-59.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
7.5.0 (19 May 2021)
- New Upgrade: the Energy Upgrade!
- - Gives the router an internal energy buffer; each upgrade adds 50,000 FE capacity and 1,000 FE transfer per router tick
- - Can have up to 64 in a router
- New Modules: Energy Output and Energy Distributor!
- - Energy Output can push FE to an adjacent energy-receiving block
- - Energy Distributor can wirelessly push FE to up to 8 nearby energy-receiving blocks
- - Speed Upgrades increase transfer rate for these modules
- Modules can now be configured to require FE to run (on a per-module basis)
- - See "Energy Costs" section in
modularrouters-common.toml - - All modules have a default cost of 0 FE, as before (but see Activator Module changes below)
- - Could be useful for modpack makers, e.g. for expert-level packs
- - See "Energy Costs" section in
- Activator Module now has an "Attack Entity" mode!
- - Router will use the item in the buffer (or empty hand) to attack nearby entities
- - This costs FE by default: 150 FE per attack
- - Speed Upgrades will speed up attacks, BUT weapon cooldowns still apply so don't overuse Speed Upgrades!
- - A Security Upgrade will protect the owner and any whitelisted players from being attacked
- Routers are now called "Modular Router" in-game instead of "Item Router"
- - Since they can handle more than just items...
- - Internal registry name is still
modularrouters:item_router, so no compat problems for existing worlds; this is just a cosmetic change
- Breaker and Extruder Mk1 modules will now drop XP orbs if the block being broken drops XP (as various ores do)
- - Can be disabled in config if previous behaviour is preferred: see
blockBreakXPDrops
- - Can be disabled in config if previous behaviour is preferred: see
- Fixed GUI's getting locked up if another player breaks a router while a GUI is open
- Fixed missing recipe for the Filter Round Robin Augment
- Fixed sneak-right-clicking Sync Upgrade displaying the previous sync value, not the new one
- Inspection Filter: return -1 for "missing" properties instead of 0
- - e.g. for durability tests, a durability of <1% returns 0, but an item without durability (e.g. Cobblestone) returns -1
- - this fixes a problem where nearly broken items couldn't be distinguished from items without durability
- A few Activator Module raytracing tweaks for more intuitive use of Above & Below look modes
- - In particular, routers can now plant things on top of a solid block next to or above the router with Look Above mode
- - In 7.4.0 this required Look Below and only worked for blocks horizontally adjacent, which was very unintuitive
- Lots of updates to the Patchouli manual to reflect new and updated functionality

