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Modular Routers

Flexible item transport using router blocks and pluggable modules

File Details

modular-routers-1.16.5-7.5.0-59.jar

  • B
  • May 19, 2021
  • 1.01 MB
  • 932.8K
  • 1.16.5
  • Forge

File Name

modular-routers-1.16.5-7.5.0-59.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modular-routers-250294:3315175")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

7.5.0 (19 May 2021)

  • New Upgrade: the Energy Upgrade!
    • - Gives the router an internal energy buffer; each upgrade adds 50,000 FE capacity and 1,000 FE transfer per router tick
    • - Can have up to 64 in a router
  • New Modules: Energy Output and Energy Distributor!
    • - Energy Output can push FE to an adjacent energy-receiving block
    • - Energy Distributor can wirelessly push FE to up to 8 nearby energy-receiving blocks
    • - Speed Upgrades increase transfer rate for these modules
  • Modules can now be configured to require FE to run (on a per-module basis)
    • - See "Energy Costs" section in modularrouters-common.toml
    • - All modules have a default cost of 0 FE, as before (but see Activator Module changes below)
    • - Could be useful for modpack makers, e.g. for expert-level packs
  • Activator Module now has an "Attack Entity" mode!
    • - Router will use the item in the buffer (or empty hand) to attack nearby entities
    • - This costs FE by default: 150 FE per attack
    • - Speed Upgrades will speed up attacks, BUT weapon cooldowns still apply so don't overuse Speed Upgrades!
    • - A Security Upgrade will protect the owner and any whitelisted players from being attacked
  • Routers are now called "Modular Router" in-game instead of "Item Router"
    • - Since they can handle more than just items...
    • - Internal registry name is still modularrouters:item_router, so no compat problems for existing worlds; this is just a cosmetic change
  • Breaker and Extruder Mk1 modules will now drop XP orbs if the block being broken drops XP (as various ores do)
    • - Can be disabled in config if previous behaviour is preferred: see blockBreakXPDrops
  • Fixed GUI's getting locked up if another player breaks a router while a GUI is open
  • Fixed missing recipe for the Filter Round Robin Augment
  • Fixed sneak-right-clicking Sync Upgrade displaying the previous sync value, not the new one
  • Inspection Filter: return -1 for "missing" properties instead of 0
    • - e.g. for durability tests, a durability of <1% returns 0, but an item without durability (e.g. Cobblestone) returns -1
    • - this fixes a problem where nearly broken items couldn't be distinguished from items without durability
  • A few Activator Module raytracing tweaks for more intuitive use of Above & Below look modes
    • - In particular, routers can now plant things on top of a solid block next to or above the router with Look Above mode
    • - In 7.4.0 this required Look Below and only worked for blocks horizontally adjacent, which was very unintuitive
  • Lots of updates to the Patchouli manual to reflect new and updated functionality