modern-damage-system-neoforge-26.2-2.2.5-multiloader.jar
Curse Maven Snippet
What's new
🏆 New: Complete Achievement System (40 achievements) 40 achievements in three tiers (Easy 18 / Normal 9 / Hard 13), using the vanilla frame field: square = Easy, round = Normal, spiked = Hard (Hard ones grant XP automatically).
Every achievement has its own hand-drawn 16×16 icon (with shading gradients and outlines) 8 "secret" achievements: the name shows normally but the description reads ??? — players must guess from the icon. The real explanation is revealed in chat the moment you unlock it (rendered in your client language) 26 hidden tracking advancements permanently record every enchantment you have ever obtained, powering the "collect 10 / 26 kinds" achievements (stored with your save — survives relogging and moving PCs) Rewards: XP and material templates by tier (Easy 15 / Normal 40 / Hard 100; ultimates 200 / 300) ⚠️ Achievement rewards are OFF by default on servers. Server owners can enable them with /mds rewards true; single-player worlds can use the same switch in the config screen.
Forest-themed advancement page with a chained tree layout New startup self-test: the server verifies that all 66 advancements loaded (logs [MDS 自检] 成就加载 66/66) 🔧 2.2.5 fixes Added the second unlock path for Quadruple Torment: having all four debuff enchantments on your held weapon now also counts (previously only the target-side check existed) Added the achievement startup self-test described above ⚖️ Enchantment level cap: 20 → 10 (rebalanced) Every enchantment that used to exceed level 10 is now capped at 10, with rebalanced values. Per-level gains are no longer rounded:
Enchantment Per level At level 10 Critical Rate +9.5% 100% crit chance Critical Damage +19.6% 246% Critical Resistance +7.4% 74% (cap 80%) Percentage Damage +3.9% 39% Armor Penetration +3.7% 37% Damage Reduction +1.9% 19% Armor Defense +0.95 9.5 toughness Bonus Damage +5.9% 59% Attack Speed +11.4% 114% The other 17 enchantments are unchanged (special ones like Execute keep their own caps) Note: the enchantment cap is 10, but loot chests only drop books up to level 5 by default. Levels 6–10 require both raising the loot max level and the loot weight in the config, or upgrading step by step at the crafting station 🎛️ Config screen rework New "Global Weight Control" — one slider scales every loot weight proportionally, with a live multiplier readout while dragging (e.g. 20 → 1.00x). On by default; 20 = 1.00x While the master control is on, per-enchantment weight sliders are greyed out Enchantments with loot drops disabled get their Max Level slider greyed out Critical Rate / Armor Penetration sliders are greyed per the default settings Fixed duplicate "Max Level" options and wrong per-enchantment defaults Fixed "clicking Done after editing does nothing" — settings now save and reload properly 🖥️ Combat HUD Two styles: 🌲 Forest (vines and flowers) / 🩸 Blood (dark red with hostile mobs) A "Switch Style" button next to the panel in edit mode toggles between them Stat rows are now "bullet + left label + right-aligned value" Higher panel opacity with Forest flora always visible Keybinds: toggle HUD / edit HUD (drag to move, scroll to scale, press C to exit) 🪙 Items & UI Material item redrawn as the V2 Blood-Gold Coin (dark red with a gold relief) Recipe book gained a "⚠ Hardcore Notes" category (6 entries: drop cap, non-dropping enchantments, how to raise levels and weights) Station GUI remade in the blood style (potion pool, gem socket, book/weapon decorations) 🐛 Fixes Fixed the material duplication bug (vanilla ResultSlot.onTake duplicated materials when crafting with the MDS recipe book) Fixed two config systems writing the same file (legacy file migrated automatically) Fixed loot weights being flattened at low totals (weight 0 now correctly means "no drop") Fixed preset enchanted books still spawning at levels 11–20 Fixed three creative tab icons rendering as purple-black checkerboards on 26.2
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