
Every feature one click away from the inventory.

Online players, friend groups and their colours.

In the corner, with Global, Groups and Direct tabs.

Each tab lists its conversations with their unread counters.

The server keeps the history.

Buy from players and from the server shop.

Sales history of the last days.

Ceitil, stack and bag of ceitiles.

Markdown pages with tables, links and images.

Write help pages in-game with live preview.

Privacy, sounds and chat look.

Travel prices and cooldowns, modules and server rules.

Yours in green, ones you are a member of in blue, others in red.

Templates and per-player permissions.

Welcome, farewell and visitor alarm.

In the chat, as a title or as a notification, with formatting.

Join, leave and welcome messages and the currency name.

A friend hundreds of blocks away and the area they explored, on your map.

Private, public or with one of your groups.

How another member of the group sees it.

Claims on map and minimap, location and explored map.

Armour, off hand and Curios slots.

Channel tags as coloured chips.

Each message's group, as a chip.

Its main options in Settings.

Opened from Settings.

Notifications and announcements apart from Global.

No tabs covering the tools.

The bell only counts important announcements.

A foldable list of offline players for admins; group owners decide on PvP.

View and edit it, armour and Curios included, from their world file.

Hover to read the advancement's description.

Only the enabled tabs; every player sees this order.

Offline players' faces show their skin.

The outline is drawn while you wait.

With the look of an end gateway; walk through it.

The admin's permanent portals, with a name above.

Destination (warp, place or coordinates), two-way, size and position.

One switch and how long the portal stays open.

Opens at the same time as the origin one, here next to a permanent portal block.

With the Amethyst shader pack the portals still show.

Admin tools for an offline player, premium or not.

Everything the server keeps of a player, mod by mod.

The data of the old UUID moves to the new one of the same name.

The destination portal traces at the same time as the origin one.

Opening each command to players with its price and cooldown.

A player's profile and invisible mode.

