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MobTweak

Granular, per-ability mob/NPC behavior control for NeoForge 1.21.1 with a full GUI editor, loot/spawn overrides. Listed as 'Mob Controller' on Modrinth.

MobTweaks

🇩🇪 Deutsche Version weiter unten

English

MobTweaks replaces the all-or-nothing vanilla mobGriefing gamerule with granular, per-mob, per-ability toggles — controlled through a real in-game GUI editor, no config-file editing required. Standalone NeoForge mod, works in any NeoForge modpack and with any registered mob, vanilla or modded.

Features

  • Per-ability toggles for every loaded mob type — vanilla-special mobs get their specific named abilities (Creeper/Ghast/WitherBoss/Ravager/Silverfish explosions, TNT block damage, Zombie door-breaking, Zombie→Villager infection, Enderman block pickup/placement); every other registered mob (vanilla or modded) gets generic griefing and spawn toggles that just work without any per-mod setup.
  • Spawn control as a simple per-mob toggle, reusing the same ability pipeline.
  • Loot table overrides per mob — add or replace drops (item, min/max amount, drop chance), with an item-picker grid and live icon preview in the editor.
  • Spawn restrictions — independently gate any mob's spawning by dimension, biome, and/or light level (AND-combined, each optional).
  • Full in-game GUI editor — three-column layout (filterable/scrollable mob list, ability checkboxes, loot table), autosaves every change instantly. A /mobtweaks command tree exists alongside the GUI for scripting/console use, sharing the exact same validation logic so the two paths can never drift apart.
  • Zero Mixins — every ability hooks into public NeoForge events or public vanilla APIs, keeping compatibility with other mods as high as possible.

Building

No third-party mod dependencies — this mod is fully standalone, nothing needed in libs/.

Other CobbleCompanion-family projects

MobTweaks isn't part of the CobbleCompanion family, but it's made by the same author:

  • CobbleCompanion and its extensions/bundles
  • AreaClaims — block-precise polygon land claims with sub-areas, roles/rules, and pricing.
  • InvSpy — lets admins open online/offline players' inventory and enderchest like a chest.
  • CreativeMenu — makes the Creative inventory menu freely customizable.
  • CopycatSign — a Copycat block that displays a custom picture.
  • Create: Let's Do Automation — automates Let's Do: Farm & Charm blocks with Create.

Deutsch

MobTweaks ersetzt die Alles-oder-Nichts-Vanilla-Gamerule mobGriefing durch granulare, pro-Mob, pro-Fähigkeit umschaltbare Kontrollen — bedienbar über einen echten Ingame-GUI-Editor, keine Config-Datei-Bearbeitung nötig. Eigenständige NeoForge-Mod, funktioniert in jedem NeoForge-Modpack und mit jedem registrierten Mob, ob Vanilla oder modded.

Funktionen

  • Pro-Fähigkeit-Umschalter fĂĽr jeden geladenen Mob-Typ — Vanilla-Sondermobs bekommen ihre spezifischen benannten Fähigkeiten (Creeper-/Ghast-/Wither-/Ravager-/Silberfischchen- Explosionen, TNT-Blockschaden, Zombie-TĂĽrenaufbrechen, Zombie→Dorfbewohner-Infektion, Enderman-Block-Aufnehmen/Platzieren); jeder andere registrierte Mob (Vanilla oder modded) bekommt generische Griefing- und Spawn-Umschalter, die ohne jede Mod-spezifische Einrichtung funktionieren.
  • Spawn-Kontrolle als einfacher Umschalter pro Mob, nutzt dieselbe Fähigkeiten-Pipeline.
  • Loot-Tabellen-Ăśberschreibungen pro Mob — Drops hinzufĂĽgen oder ersetzen (Item, Min/Max- Menge, Drop-Chance), mit Item-Auswahlraster und Live-Icon-Vorschau im Editor.
  • Spawn-Einschränkungen — jeden Mob unabhängig nach Dimension, Biom und/oder Lichtlevel einschränken (UND-verknĂĽpft, jeweils optional).
  • Vollständiger Ingame-GUI-Editor — dreispaltiges Layout (filterbare/scrollbare Mob-Liste, Fähigkeiten-Checkboxen, Loot-Tabelle), speichert jede Ă„nderung sofort automatisch. Ein /mobtweaks-Befehlsbaum existiert parallel zum GUI fĂĽr Skripte/Konsole und nutzt exakt dieselbe Validierungslogik, damit beide Wege niemals auseinanderlaufen können.
  • Keine Mixins — jede Fähigkeit hängt sich in öffentliche NeoForge-Events oder öffentliche Vanilla-APIs ein, das hält die Kompatibilität mit anderen Mods so hoch wie möglich.

Bauen

Keine Fremd-Mod-Abhängigkeiten — diese Mod ist komplett eigenständig, in libs/ wird nichts benötigt.

The MobTweak Team

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