promotional bannermobile promotional banner

Mobs of Mythology

Discover a World of Mythological Creatures in Minecraft!
Back to Files

mobs_of_mythology-forge-3.1.0

File namemobs_of_mythology-forge-3.1.0.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Sep 7, 2026
Downloads
4.3K
Size
1.4 MB
Mod Loaders
Forge
File ID
8832846
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mobs-of-mythology-699989:8832846")

Learn more about Curse Maven

What's new

Mobs of Mythology - v3.1.0

New Additions

Wendigo

  • Added the Wendigo as a new rare hostile mob
  • Wendigos spawn naturally at night in forest biomes
  • Designed as a mini-boss style encounter with:
    • 80 Health / 40 Hearts
    • Increased damage, armor, knockback resistance, and attack knockback
    • Increased XP reward
  • Wendigos use a unique predator-style logic:
    • Chases the player while they are not looking at it
    • Freezes when directly watched from a distance
    • Fully commits to attacking once within 10 blocks
    • Being attacked immediately disables its stalking behavior and causes it to retaliate
    • Improved path recovery to reduce getting stuck during pursuit
  • Added Wendigo Reveal behavior and animation
  • Added 2 randomized Wendigo detection screeches
  • Added a unique roar during the Wendigo Reveal animation
  • Added Wendigo spawn egg
  • Added Wendigo loot, renderer, animator, attributes, sounds, and localization

Spawn & Lighting Fixes

  • Reworked custom mob spawning rules
  • Fixed nighttime mobs incorrectly failing spawn checks due to raw skylight values
  • Updated darkness checks to better respect Minecraft's actual local lighting
  • Standardized spawning behavior across Forge and Fabric
  • Added dedicated biome tags for custom mob spawning
  • Simplified Wendigo spawning to improve natural encounter reliability
  • Wendigos now primarily require:
    • Nighttime
    • A valid forest biome
    • Valid mob spawning conditions
  • Improved spawning compatibility under dense forest canopies
  • Fixed loader-specific biome selector inconsistencies
  • Fixed Automaton mountain structure biome tagging

Drake Fixes

  • Fixed Drake variants not displaying correctly
  • All Drake variants now use their correct dynamically selected textures
  • Drake variants remain synchronized and persist after saving/reloading
  • Updated Drake spawning behavior
  • Drakes now use the hostile monster spawning pool instead of the passive creature pool
  • Added dedicated Drake biome spawn tags

Renderer & Client Fixes

  • Fixed missing entity renderer registration on Forge
  • Fixed a crash caused by entities having no registered renderer
  • Corrected Forge renderer registration to use EntityRenderersEvent.RegisterRenderers
  • Prevented duplicate renderer registration
  • Added proper Wendigo texture handling
  • Fixed AzureLib texture handling for Drake variants

Other Fixes

  • Removed duplicate Chupacabra attribute registration
  • Cleaned up cross-loader entity spawning code
  • Improved consistency between Forge and Fabric mob behavior
  • General cleanup and stability improvements

This mod has no additional files