Mob Variants

Adds stronger variants for hostile mobs

File Details

[1.21 - 1.21.1] Mob Variants 6.5.0

  • R
  • Nov 11, 2024
  • 204.08 KB
  • 35.1K
  • 1.21.1+1
  • Fabric

File Name

frycmobvariants-6.5.0+1.21.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mob-variants-682900:5893629"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • armored spiders deflect projectiles without piercing
  • nightmare changes:
    • many small fireballs attack is no longer random
    • if target is close enough, nightmare will always shoot small fireballs (and will always shoot single fireball if target is far enough)
    • nightmare shoots 3x more small fireballs
    • increased small fireballs' spread
  • undead warrior changes:
    • limited amount of tipped arrows (randomly from 1 to 4)
    • status effect of the arrow is chosen randomly from the pool defined in config
    • default effects are: weakness (20s), blindness (4s) and instant damage
    • loot changes:
      • arrow drops are hard coded (can't be changed with datapack)
      • only skeletons with bows drop arrows
      • tipped arrow is a rare drop now:
        • base chance is 1%
        • looting increases chance by 2% per level
        • for each tipped arrow undead warrior holds, chance increases by 3% (this means, killing undead warrior before it takes a shot gives you higher chance of getting tipped arrow)
        • status effect of dropped tipped arrow depends on effect that was used by undead warrior that was killed
        • tipped arrows drop only when killed by player
  • config changes:
    • removed 4 config options: undeadWarriorsArrowEffect, undeadWarriorsEffectAmplifier, undeadWarriorsEffectDuration and nightmareShootSingleFireballChance
    • added 4 Undead Warrior related config options (for changing amount of tipped arrows undead warrior can have, tipped arrow drop chances and tipped arrow effects)
    • added option to disable converting zombies to frozen zombies in powder snow
    • added option to disable converting skeletons to corsairs underwater
    • added option to disable converting frozen zombies to normal zombies after they spend some time exposed to sunlight, fire or water