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Mob Text Bubbles

Adds highly customizable text bubbles for any mob.
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MobTextBubbles-1.12.2-1.0.3.jar

File nameMobTextBubbles-1.12.2-1.0.3.jar
Uploaded
Oct 16, 2026
Downloads
10
Size
66.1 KB
Mod Loaders
Forge
File ID
9212903
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-text-bubbles-1678359:9212903")

Learn more about Curse Maven

What's new

Changelog

Added:

- Name tag conditions for dialogue. Dialogue entries can now depend on the mob's name tag, inside "conditions":
  - "named": true/false, the mob must / must not have a name tag.
  - "name": "Bob" (or an array), the name tag must match one of the names.
  - "name_contains": "guard" (or an array), the name tag must contain the text.

  Matching is case-insensitive and formatting codes are ignored.
- Hunt dialogue. When a mob is hunting another non-player mob (for example a zombie chasing a villager) within 12 blocks, both of them can say context lines:
  - "hunting": ["villager"], for the hunter: it is hunting a mob of that kind.
  - "nearby": ["hostile"], for the prey: a mob of that kind is hunting it.
Check the mod's description for a clear json example

  Kinds: dragon, creeper, boss, hostile, villager, animal. Players are never part of a hunt.
- huntSpeechChance option (default 0.35): the chance, every 2 seconds, that a mob in a hunt says one of its hunt lines.

 

Changed:

- nearby now means "a mob of that kind is hunting this entity" instead of "such a mob is somewhere within 12 blocks". Custom dialogue that used nearby will behave differently.
- Unknown kinds in nearby now make the entry never match (they used to be ignored).
- /mobtextbubbles reload now also reloads mobtextbubbles.cfg. The client also reloads its config and bubble styles with F3+T.

This mod has no additional files