[MC1.7.X]MobStats-1.0.0.jar
What's new
v1.0.0
* Damage is calculated at the "hurt" event
+ Base values or attributes pertaining to attack are left alone
+ Damage is calculated at earliest stage, preserving armor reductions, buffs, etc.
- i.e. Entity attempted damage is increased
* Health, Follow Range, Move Speed, and Knockback modify Entity attribute base values
+ Entity data is therefore being increased when Entity enters the world
- i.e. Entity spawns with higher health/knockback resistance
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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