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Mob Stats

Too fed? Make the mobs harder!

File Details

[MC1.7.X]MobStats-1.0.0.jar

  • R
  • Sep 8, 2014
  • 7.46 KB
  • 552
  • 1.7.10+1

File Name

[MC1.7.X]MobStats-1.0.0.jar

Supported Versions

  • 1.7.10
  • 1.7.2

v1.0.0
* Damage is calculated at the "hurt" event
     + Base values or attributes pertaining to attack are left alone
     + Damage is calculated at earliest stage, preserving armor reductions, buffs, etc.
          - i.e. Entity attempted damage is increased
* Health, Follow Range, Move Speed, and Knockback modify Entity attribute base values
     + Entity data is therefore being increased when Entity enters the world
          - i.e. Entity spawns with higher health/knockback resistance