Mob Settings 1.2.0 for NeoForge 1.21.1
Curse Maven Snippet
What's new
Mob Settings 1.2.0 for Minecraft 1.21.1 (NeoForge)
Brings 1.21.1 up to the 1.5.0 (26.1.2) feature set.
Changes
- Edits to
removeSpawns,addSpawnsandspawnGroupSizesin the config screen now show up straight away when you reopen the list. Before, the screen kept showing the old lines until the world restarted, so changes looked lost. - Group sizes from
addSpawnsandspawnGroupSizesnow actually spawn. Vanilla stopped at about 4 and rarely got past 20, whatever the group size, so Mob Settings now places these groups itself. Spawn rules, removals, light restrictions and spawn data still apply to every member. - New
maxGroupPlacementoption (default 256, up to 1000) caps the size of these groups. Big groups go past the mob cap and can cause a short lag spike. removeSpawnslines for one dimension that remove a mob entirely now also stop it appearing when new chunks generate, such as animals in fresh terrain.experienceModifiers: between two equally specific lines, the first one now wins, the same as the other lists.- New
/mobsettings spawns <entity>command lists every biome in your current dimension where a mob spawns naturally, with weight, share of its category and group size, after all rules./mobsettings spawns herelists everything that can spawn where you're standing, including structure spawns. Both need operator permission.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

