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Mob Settings

Configure drops, natural spawns, attributes, experience, despawn ranges and spawn light levels for vanilla and modded mobs, with an in-game config editor.
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Mob Settings 1.5.0 for NeoForge 26.1.2

File namemobsettings-26.1.2-1.5.0-neo.jar
Uploader
sokratis12GRsokratis12GR
Uploaded
Nov 10, 2026
Downloads
7
Size
157.5 KB
Mod Loaders
NeoForge
File ID
9548480
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mob-settings-247819:9548480"

Learn more about Curse Maven

What's new

Changes

  • Edits to removeSpawns, addSpawns and spawnGroupSizes in the config screen now show up straight away when you reopen the list. Before, the screen kept showing the old lines until the world restarted, so changes looked lost.
  • Group sizes from addSpawns and spawnGroupSizes now actually spawn. Vanilla stopped at about 4 and rarely got past 20, whatever the group size, so Mob Settings now places these groups itself. Spawn rules, removals, light restrictions and spawn data still apply to every member.
  • New maxGroupPlacement option (default 256, up to 1000) caps the size of these groups. Big groups go past the mob cap and can cause a short lag spike.
  • removeSpawns lines for one dimension that remove a mob entirely now also stop it appearing when new chunks generate, such as animals in fresh terrain.
  • experienceModifiers: between two equally specific lines, the first one now wins, the same as the other lists.
  • New /mobsettings spawns <entity> command lists every biome in your current dimension where a mob spawns naturally, with weight, share of its category and group size, after all rules. /mobsettings spawns here lists everything that can spawn where you're standing, including structure spawns. Both need operator permission.

This mod has no additional files