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Mob Settings

Configure drops, natural spawns, attributes, experience, despawn ranges and spawn light levels for vanilla and modded mobs, with an in-game config editor.
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Mob Settings 1.3.1 for NeoForge 26.3

File namemobsettings-26.3-1.3.1-neo.jar
Uploader
sokratis12GRsokratis12GR
Uploaded
Nov 4, 2026
Downloads
13
Size
147.8 KB
Mod Loaders
NeoForge
File ID
9445802
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:mob-settings-247819:9445802"

Learn more about Curse Maven

What's new

Changes

  • despawnRanges no longer removes persistent mobs, such as name-tagged ones or ones set to never despawn.
  • extraDrops items can now carry data, written the way /give does: item_id[component=value,...]. The config screen has a Data menu for enchantments, durability, name, unbreakable and any other component, and items can be copied and pasted as text. Pasting onto a drop that has an item keeps that item and takes only the data, and whole /give commands can be pasted too.
    • Example: minecraft:zombie|minecraft:diamond_sword[damage=100,enchantments={sharpness:5}]|1|0.5
  • addSpawns mobs can now carry data, written the way /summon does: entity_id{key:value,...}. The config screen has a Data menu for each equipment slot and its drop chance, the mob's name, never despawning and any other NBT, and both a single slot and all of the data can be copied and pasted.
    • Example: minecraft:zombie{equipment:{head:{id:'minecraft:iron_helmet'}},drop_chances:{head:0.5}}|minecraft:overworld|?|20
    • A spawned mob can't be traced back to its line, so data is rolled using the line's share of that mob's spawn weight where it spawns. Only natural and chunk-generation spawns get data.
  • The entity in a rule can now be an entity tag (#c:bosses) or every mob from a mod (othermod:*), as well as one mob or *. This works everywhere except the mob in addSpawns. Where several lines could apply to a mob, the narrowest wins: its own ID, then a tag, then modid:*, then *.
  • removeSpawns now also stops mobs that code spawns instead of a biome's spawn list: phantoms, cats, pillager patrols, the wandering trader, village sieges and raids, as well as structure spawns (fortresses, monuments and so on) for every-dimension lines. A percent also cuts patrols, the trader, sieges and raids. Mobs you add with addSpawns are never removed. Spawner blocks and trial spawners are still unaffected.
  • attributeOverrides now apply as a modifier instead of replacing the base value, so removing a line takes the change off a mob the next time it loads. Mobs saved by an older version keep the value they were given.
  • removeDrops and extraDrops take an optional dimension at the end, where the mob dies. despawnRanges takes an optional dimension, and lightSpawnRestrictions an optional dimension and biome. Existing lines keep working.
    • Example: minecraft:skeleton|minecraft:bone|?|minecraft:the_nether
  • New spawnGroupSizes list changes how many of a mob spawn together in the spawns that already exist: entity_id|[dimension_id]|[biome]|min_group|[max_group].
    • Example: minecraft:zombie|1|1
  • New damageModifiers list multiplies the damage a mob deals and takes: entity_id|[dealt]|[taken]|[dimension_id]. Arrows and other projectiles count for whoever fired them.
    • Example: minecraft:zombie|?|0.5|minecraft:the_nether

Fixes

  • Drop rules no longer affect players. Before, * could remove a player's items on death.
  • Reducing a spawn by a percent no longer removes a mob with a low spawn weight entirely.

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