Mob Settings 1.3.0 for NeoForge 26.3
Curse Maven Snippet
What's new
Changes
extraDropsitems can now carry data, written the way/givedoes:item_id[component=value,...]. The config screen has a Data menu for enchantments, durability, name, unbreakable and any other component, and items can be copied and pasted as text. Pasting onto a drop that has an item keeps that item and takes only the data, and whole/givecommands can be pasted too.- Example:
minecraft:zombie|minecraft:diamond_sword[damage=100,enchantments={sharpness:5}]|1|0.5
- Example:
addSpawnsmobs can now carry data, written the way/summondoes:entity_id{key:value,...}. The config screen has a Data menu for each equipment slot and its drop chance, the mob's name, never despawning and any other NBT, and both a single slot and all of the data can be copied and pasted.- Example:
minecraft:zombie{equipment:{head:{id:'minecraft:iron_helmet'}},drop_chances:{head:0.5}}|minecraft:overworld|?|20 - A spawned mob can't be traced back to its line, so data is rolled using the line's share of that mob's spawn weight where it spawns. Only natural and chunk-generation spawns get data.
- Example:
- The entity in a rule can now be an entity tag (
#c:bosses) or every mob from a mod (othermod:*), as well as one mob or*. This works everywhere except the mob inaddSpawns. Where several lines could apply to a mob, the narrowest wins: its own ID, then a tag, thenmodid:*, then*. removeSpawnsnow also stops mobs that code spawns instead of a biome's spawn list: phantoms, cats, pillager patrols, the wandering trader, village sieges and raids, as well as structure spawns (fortresses, monuments and so on) for every-dimension lines. A percent also cuts patrols, the trader, sieges and raids. Mobs you add withaddSpawnsare never removed. Spawner blocks and trial spawners are still unaffected.attributeOverridesnow apply as a modifier instead of replacing the base value, so removing a line takes the change off a mob the next time it loads. Mobs saved by an older version keep the value they were given.removeDropsandextraDropstake an optional dimension at the end, where the mob dies.despawnRangestakes an optional dimension, andlightSpawnRestrictionsan optional dimension and biome. Existing lines keep working.- Example:
minecraft:skeleton|minecraft:bone|?|minecraft:the_nether
- Example:
- New
spawnGroupSizeslist changes how many of a mob spawn together in the spawns that already exist:entity_id|[dimension_id]|[biome]|min_group|[max_group].- Example:
minecraft:zombie|1|1
- Example:
- New
damageModifierslist multiplies the damage a mob deals and takes:entity_id|[dealt]|[taken]|[dimension_id]. Arrows and other projectiles count for whoever fired them.- Example:
minecraft:zombie|?|0.5|minecraft:the_nether
- Example:
Fixes
- Drop rules no longer affect players. Before,
*could remove a player's items on death. - Reducing a spawn by a percent no longer removes a mob with a low spawn weight entirely.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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