Mob Settings 1.0.0 for NeoForge 26.1.2
Curse Maven Snippet
What's new
Mob Settings 1.0.0 for Minecraft 26.1.2
#Require a player credited with the kill to award configured extra drops.
dropOnlyOnPlayerKill = true
#Extra drops: entity_id|item_id|count|chance (chance 0.0 to 1.0).
#Use * as the entity ID to affect ALL living entities (including other mods).
#Example: minecraft:zombie|minecraft:diamond|2|0.5
#Example: othermod:boss|minecraft:nether_star|1|1.0
extraDrops = ["minecraft:zombie|minecraft:diamond|2|1.0", "minecraft:skeleton|minecraft:emerald|3|1.0", "minecraft:creeper|minecraft:gold_ingot|5|1.0", "*|minecraft:iron_nugget|1|1.0"]
#Add natural spawns: entity_id|biome_id|weight|min_group|max_group.
#Entity types are resolved against the live entity registry, including modded ones.
#Use * as the biome ID to affect all loaded biomes.
#Example: othermod:forest_beast|minecraft:forest|20|1|2
addSpawns = ["minecraft:cow|minecraft:plains|100|2|4", "minecraft:zombie|minecraft:desert|100|2|4", "minecraft:creeper|minecraft:forest|100|1|3"]
#Remove natural spawn entries: entity_id|biome_id.
#Use * as biome ID for every biome, or entity ID for every entity.
#Example: minecraft:creeper|minecraft:plains
removeSpawns = ["minecraft:skeleton|minecraft:plains", "minecraft:spider|minecraft:forest"]
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- Embedded Library
- Optional Dependency
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