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Mob Settings

Mob Settings allows you to customize the mobs settings
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Mob Settings 1.0.0 for NeoForge 26.1.2

File namemobsettings-26.1.2-1.0.0-neo.jar
Uploader
sokratis12GRsokratis12GR
Uploaded
Oct 25, 2026
Downloads
9
Size
10.3 KB
Mod Loaders
NeoForge
File ID
9324396
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mob-settings-247819:9324396"

Learn more about Curse Maven

What's new

Mob Settings 1.0.0 for Minecraft 26.1.2

#Require a player credited with the kill to award configured extra drops. dropOnlyOnPlayerKill = true #Extra drops: entity_id|item_id|count|chance (chance 0.0 to 1.0). #Use * as the entity ID to affect ALL living entities (including other mods). #Example: minecraft:zombie|minecraft:diamond|2|0.5 #Example: othermod:boss|minecraft:nether_star|1|1.0 extraDrops = ["minecraft:zombie|minecraft:diamond|2|1.0", "minecraft:skeleton|minecraft:emerald|3|1.0", "minecraft:creeper|minecraft:gold_ingot|5|1.0", "*|minecraft:iron_nugget|1|1.0"] #Add natural spawns: entity_id|biome_id|weight|min_group|max_group. #Entity types are resolved against the live entity registry, including modded ones. #Use * as the biome ID to affect all loaded biomes. #Example: othermod:forest_beast|minecraft:forest|20|1|2 addSpawns = ["minecraft:cow|minecraft:plains|100|2|4", "minecraft:zombie|minecraft:desert|100|2|4", "minecraft:creeper|minecraft:forest|100|1|3"] #Remove natural spawn entries: entity_id|biome_id. #Use * as biome ID for every biome, or entity ID for every entity. #Example: minecraft:creeper|minecraft:plains removeSpawns = ["minecraft:skeleton|minecraft:plains", "minecraft:spider|minecraft:forest"]

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