Think zombies are too slow, skeletons are too strong, or creepers simply don't drop enough cookies? Well, all you need to do is configure them the way you want them - with Mob Properties!
This mod allows you to customize all mobs, vanilla or otherwise, with completely configurable drops, attributes, equipment, potion effects, and even NBT data. To top it off, many properties accept number ranges for values, and are randomized for each mob!
Everything in this mod is completely configurable! This mod will do nothing if you do not edit its properties files. The properties files are generated in your .minecraft/config directory.
See the the wiki for how to use the configs.
I just had a question about implementing items that weren't made apparent to me in the documentation. It's pretty straight forward implementing an item as an entity drop, but what is the correct syntax for an item that has integer metadata? I've tried doing :#, /# and -# at the end of the idem id but nothing seems to work. I'm aware that there are Metadata parameters for physical block drops as " data: (number range) the metadata for the block. Default is 0. ", but there doesn't seem to be anything like that for items.
This looks to be by far the most powerful tool for customizing mob properties... are there any plans for a 1.12 update? It would be amazing to use this in my modpack.
do you plan to update to 1.12.2?
Anyone know how I would add this item to a drop for a mob? I can't figure out the formatting.
<minefantasy2:standard_pick>.withTag({MF_CustomMaterials:{main_metal:"copper",haft_wood:"oakwood"}})
Can I move it to MCBBS (a Chinese MC forum)?
I will respect your copyright,,SO I will link to this page directly when someone downloads the mod.
I will not back it up to any server and network disk for others to download.
Thank you for your contribution to Minecraft. If you like, I may port it to 1.12.2 or even add new features.
nice MOD, i love it
Can I reprint it to the forum in China and translate it into Chinese? I will write the author and the address of this post.
You can also understand that it's a kind of sharing, because I won't get profits from it.
I will send you the Chinese language files. XD
www.mcbbs.net
for anyone who wants this for other versions, this mod looks like that https://www.curseforge.com/minecraft/mc-mods/mobs-properties-randomness
Is this mod still being worked on?
Is this mod client-side?
Would there be a way to utilize this with other mods commands and effects? For example, I want a certain mob when killed to increase a skill level for the mod Advent of Ascension (Nevermine). So, for example, I kill a skeleton and I am granted one level in the Hunter skill for Nevermine. The command to do the same thing in game is /aoaskill addlevel <Skill> <Player> (where it defaults to player executing the command to add a level to. Can I use this mod to execute this whenever say a skeleton is killed? So each skeleton killed adds one level to the skill called Hunter?
Increasing generic.attackdamage doesn't seem to work on mobs that use projectiles. Anyone know how to make skeletons, blazes etc. deal more damage?
I am looking forward to updating to 1.12.2!
Thanks for the author's efforts!
Slot Function is not working in Equip. It always place item in hand rather than respective slots. Even if I put an illegal symbol as parameter to Slot then it don't show any error.
https://hastebin.com/akudufedis.coffeescript
How is it that you select a specific metadata, using 1.7.10
In reply to UnlimatedStone9:
In reply to syndicate25:
Is there a way to have mobs be hurt by heals?
How can I remove XP drops from all mobs?