Deadly World

Makes the world more dangerous to explore and mine in
The fearsome brutal spawner.

The fearsome brutal spawner.

Pictured (left to right): Lone chest, Fire arrow tower, Pig (actually a floor trap), and Fireball tower.

Pictured (left to right): Lone chest, Fire arrow tower, Pig (actually a floor trap), and Fireball tower.

A standard dungeon with a silverfish nest in place of the typical spawner.

A standard dungeon with a silverfish nest in place of the typical spawner.

Why are there sea mines underground? Is it technically even a sea mine if it's not in the sea?

Why are there sea mines underground? Is it technically even a sea mine if it's not in the sea?

Description

Deadly World

Source: https://github.com/FatherToast/

Discussion: https://discord.gg/GFTzTdX



Ever thought the world was just a little too nice to you? Have you ever wished mining and exploring was more dangerous, exciting, and also dangerous? Look no further!

This mod adds a bunch of new world generation features that make living more difficult! These features include custom spawners, mimics, pitfalls, silverfish veins, lava pockets, traps, doohickeys that shoot things at you and more!

The frequency of features and mobs in mob spawners (as well as nearly everything else) can be adjusted in the configs. Additionally, the features added can be very heavily modified and inserted into mod-added dimensions via data pack.



If you find any bugs or issues, please use the GitHub issues tracker, accessible from the GitHub link or the above "Issues" tab.

 

Features:

Highly configurable!

  • Pretty much everything has a config option
  • Configure each dimension individually
  • Overworld and Nether supported baseline; other dimensions require a data pack for full support

Things that generate in caves!

  • Spawners & overhaul of spawner mechanics
  • Lootable chests (allergy warning: may contain traces of death)
  • Floor traps, pitfalls, and spike traps
  • Towers - small structures that fire projectiles at you
  • Overhaul of monster room (AKA dungeon) mechanics

Underwater terrors!

  • Sea mines
  • Underwater floor traps

Stuff buried in solid ground!

  • Water and lava pockets
  • A new "runny" type of lava that flows like water in all dimensions
  • Surprise spawners and chests
  • Infested blocks & overhaul of infested block mechanics
  • Sand deposits, because you, too, deserve to have sand in every corner of your inventory that you can't seem to get rid of no matter how many times you clean it out

 

The Deadly World Team

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