Mob mutator v1.0.1
Curse Maven Snippet
What's new
v1.0.1
Fixes
- Mobs with an edited max health now spawn at full health
- Attack damage can now be edited for every mob, including passive ones
- Mob attack damage on non-player targets (pets, other mobs) now scales with difficulty
- Invisibility potions are no longer removed from mobs that have mutator settings
Improvements
- Dropped Experience: -1 keeps vanilla XP, so any other value (including 5) is applied exactly. Old profiles are migrated automatically
- Creeper Mode: mobs now hiss and smoke for 1.5 seconds before exploding, and the fuse resets if the target moves more than 7 blocks away
- Naturally neutral mobs (wolves, iron golems, bees, endermen, zombified piglins, etc.) now fight back when attacked, even with Hostile turned off. Passive mobs still never attack
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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