Mob mutator v1.0.1
Curse Maven Snippet
What's new
v1.0.1
Fixes
- Mobs with an edited max health now spawn at full health
- Attack damage can now be edited for every mob, including passive ones
- Mob attack damage on non-player targets (pets, other mobs) now scales with difficulty
- Invisibility potions are no longer removed from mobs that have mutator settings
Improvements
- Dropped Experience: -1 keeps vanilla XP, so any other value (including 5) is applied exactly. Old profiles are migrated automatically
- Creeper Mode: mobs now hiss and smoke for 1.5 seconds before exploding, and the fuse resets if the target moves more than 7 blocks away
- Naturally neutral mobs (wolves, iron golems, bees, endermen, zombified piglins, etc.) now fight back when attacked, even with Hostile turned off. Passive mobs still never attack
This mod has no additional files

