Mob Forms - Morph into Modded & Vanilla Mobs

Each form is carefully designed to stay as faithful as possible to the original mob, preserving its unique behaviors, abilities, variants, and characteristics with survival mechanics and full multiplayer support!
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Mob Forms - Fabric - 1.1.4+26.3

File nameMob-Forms-Fabric-1.1.4-26.3.jar
Uploader
LucasPY855LucasPY855
Uploaded
Nov 15, 2026
Downloads
11
Size
3.0 MB
Mod Loaders
Fabric
File ID
9636241
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mob-forms-1787243:9636241"

Learn more about Curse Maven

What's new

Mob Forms 1.1.4

NEW: Mob Forms Random mode

  • New world type next to Mob Forms Survival, with two game types:
    • Respawn as a random mob every time you die.
    • Transform every few minutes (you choose the minutes). If you die, you come back as a human until the next change.
  • Start as a human or as a random mob (vanilla or from other mods, with random variants).
  • On-screen counter with the next 3 possible mobs and their chances. The mobs show up at half time and fade in and out.
  • The counter blinks red in the last 15 seconds and ticks louder and higher in the last 10.
  • Per-mob achievements also work in Random.
  • Choose the rules when creating the world, with an option to lock them.

NEW: Screen effects

  • Ender Dragon dying: in first person, veins of light in the dragon's colors grow from the screen edges to the center until they fill the screen. The effect fades in and out smoothly.
  • Creeper: while the fuse is lit (R), or while you swell up with V, green veins spread across the screen and it slowly turns green, your last moment before exploding.

World creation

  • "Mob Forms: <mode>" button with a new mode selector and a rainbow "New!" badge.
  • New option: Allow commands (admins only) for Survival and Random worlds.
  • New option: Lock rules. If it's off, rules can be changed while playing.
  • The world list shows the mode, and whether commands are allowed.

Custom diet

  • Real diet now has 4 options: Yes / Easy / Custom / No.
  • Custom opens a mob picker. Each mob starts with its usual food, and you can change what every mob eats.
  • A pencil button next to the option reopens the diet editor at any time.
  • Mobs Info shows your custom foods, and every food a mob can eat (no more limit of 8).
  • 44 new hunger bar icons that show the food your mob really eats.

Combat

  • Mob attack speed is now real: you can't spam hits, you have to wait for your mob's original cooldown. This applies to every mob, including passive ones. Turn the rule off to hit like a player.
  • Warden sonic boom works like the real one: it charges, fires after the original delay and knocks enemies back.

Iron Golem

  • Shows the real cracks as it loses health, in third person and to other players, and plays the breaking sound at each new crack level.
  • Repair yourself or a friend with iron ingots, just like the real golem.

Ender Dragon

  • Dying as the Ender Dragon plays the real dragon death: you rise slowly, light beams come out, and there are explosions at the end.
  • While dying you can't move or turn, the dragon freezes like the original, and you turn invisible at the end. Only the dragon's roar plays.
  • After respawning, you are visible again immediately.
  • The dragon breaks blocks while flying, like the real one.

Warden

  • New blindness, now on by default: you only see white outlines of blocks, and only the mobs and items you hear, highlighted. Works in first and third person, also with Sodium and Iris.
  • The Warden can sprint while blind. New rule: "Warden can run without detecting".
  • The Warden only roars at living mobs. Falling items just make its antennae react.

Modded mobs

  • Much better ability detection for mobs from other mods: animations, parent mobs, projectiles, goals, explosions and method names.
  • New abilities: mod projectile (shoots the mod's own projectile), lightning and pull.
  • Modded abilities no longer use sounds from other mobs or other mods.
  • Modded fish and water mobs no longer drown, and their movement speed is more accurate.
  • New V animation for modded mobs: lie down or sit.

Interface

  • New mob info panel during gameplay, off by default. Shows health, speed, damage, armor, mood, air, traits and size; you can drag it and pick which lines to show.
  • HUD panels never overlap: if a mod panel would cover the game's own HUD or another panel, it moves aside and comes back afterwards.
  • Move the ability icons and the Random counter by dragging them (the game pauses while you do).
  • The Mobs Info button is now in the inventory whenever you are a mob, also in normal survival.
  • Mob markers are visible in third person. New rule: "Markers through walls".
  • Save and load rule presets in 6 named slots.
  • Rules are now saved per world.
  • 90 new 2D mob icons.

Mob Forms Survival

  • Rules use the new interface.
  • Nether mobs start in the Nether, and End mobs on the outer End islands next to chorus fruit. Both get a portal back.
  • Villagers and iron golems start in the nearest village, and water mobs always start in water.
  • You always start during the day, and the world stays hidden until you're transformed.
  • Chorus fruit no longer teleports you as an Enderman.

Fixes and improvements

  • Jumps follow your mob's speed (no more sprint-jump boost).
  • Water mobs refill their air underwater.
  • Every mob can hold items in the offhand.
  • Shift-click and the inventory respect the slots your mob has.
  • Dropping items with Q no longer leaves a ghost item in the hotbar.
  • Wither skeletons no longer burn in the sun.
  • Xenite meteor craters are more spread out.
  • The mob info panel shows your mob's real damage.
  • Hover tooltips no longer appear shifted or cut off in 1.20.x.
  • Fixed the lag in the diet item list and in the Survival mob picker.
  • Fixed "Allow commands" not working in Mob Forms worlds.
  • Fixed a crash on startup in Forge 26.2.