Mob Forms - Morph into Modded & Vanilla Mobs

Each form is carefully designed to stay as faithful as possible to the original mob, preserving its unique behaviors, abilities, variants, and characteristics with survival mechanics and full multiplayer support!
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Mob Forms - Forge - 1.1.3+1.20.4

File namemobforms-forge-1.1.3-1.20.4.jar
Uploader
LucasPY855LucasPY855
Uploaded
Nov 14, 2026
Downloads
6
Size
3.5 MB
Mod Loaders
Forge
File ID
9617933
Type
R
Release
Supported game versions
  • 1.20.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-forms-1787243:9617933")

Learn more about Curse Maven

What's new

Mob Forms 1.1.3

 Compatibility

  • Now available for Fabric, NeoForge and Forge on Minecraft 26.3, 26.2, 1.21.11, 1.20.4 and 1.20.1. Every version gets the same features.
  • New: NeoForge 1.20.1.
  • Much better support for mobs from other mods. 
    • Flying mobs are now detected, so you can fly as them and they play their flying animation.
    • Modded mobs now play their attack, walk, run and flying animations, even when the mod picks animations in its own way.
    • Hands and paws in first person for modded mobs.
    • Water-only modded mobs now drown out of water. Semi-aquatic mobs don’t.
    • Mob Forms now writes a compatibility report in latest.log (lines that start with [Mob Forms compat]), so modded mob problems are easier to report.
  • Mob Forms Survival, food icons and the death options work on all modloaders.

 Bug fixes

  • Fixed a crash when loading a beehive on NeoForge.
  • Fixed Forge 1.20.1 and 1.20.4 not starting or not compiling (networking, renderers, enchantments).
  • 1.20.x: after dying you no longer respawn looking human, lose all your forms, or get ignored by mobs.
  • NeoForge and Forge 1.20.x: the hunger bar now shows your mob’s food instead of drumsticks, and aquatic mobs no longer see air bubbles underwater.
  • 1.20.x: zombies and skeletons now show fire when burning in the sun.
  • Ender Dragon: its death sound now plays on every modloader, and its natural sounds stop while it dies.
  • When you die you now hear only the mob’s death sound, not the player’s hurt sound.
  • “Mobs drop items” now actually drops the mob’s loot (the Ender Dragon drops its egg), and the option now shows up in the Rules screen.
  • Slimes that split off from you no longer hurt or chase you.
  • The sheep’s head no longer bobs forever after eating, and the sheep now eats grass properly on 1.20.x.
  • The Enderman’s arm no longer goes too high when attacking in third person.
  • Fixed the cooldown line on the ability, sound and animation icons.
  • Fixed missing texts (raw text keys showing) and wrong colors in some option descriptions.

 New features

  • C key = mob sound, V key = mob animation. Each has its own icon and a 5-second cooldown, and V only appears when the mob actually has an animation.
    • Examples: Enderman, zombified piglin, wolf and bee anger; Warden roar; the sheep eats real grass; the golem offers its flower; the creeper swells; villagers nod.
  • Slime and magma cube R ability: split into smaller pieces.
  • Ender Dragon death animation: you rise, light beams shine, and you burst like the real dragon.
  • Villager to zombie villager: if a zombie kills you while you’re a villager, you turn into a zombie villager (on Normal and Hard), like the real mob.
  • Two hands in first person for the iron golem, the warden, and evokers or illusioners while casting.
  • Mobs no longer look you in the face when you’re a mob, just like in the real game.
  • Real Diet has 3 settings:
    • Yes: eating food your mob doesn’t eat gives nausea, hunger and poison.
    • Easy: you can eat it, with only nausea and hunger.
    • No: you can eat anything.
  • New option: Back to human on death (off by default).
  • New option: Lose mobs on death:
    • No (default): you keep all your mobs.
    • All: you lose every unlocked mob.
    • Only the one that died: you lose the mob you were.
    • Random: you lose 1, 2, 3, 5 or 10 random mobs.
    • The chat tells you which mobs you lost. Variants count as one mob, so losing a mob removes all its variants.
  • Hunger bar icons match your mob’s real food, for example rotten flesh for zombies and wheat for llamas.
  • Your mob’s name shows in its color next to yours, for example LucasPY855 (Enderman) with Enderman in magenta. Lost mob names in the chat are colored too.
  • Warden blindness is now off by default.
  • New official logo.