Mob Forms - Forge - 1.1.3+1.20.1
Curse Maven Snippet
What's new
Mob Forms 1.1.3
Compatibility
- Now available for Fabric, NeoForge and Forge on Minecraft 26.3, 26.2, 1.21.11, 1.20.4 and 1.20.1. Every version gets the same features.
- New: NeoForge 1.20.1.
- Much better support for mobs from other mods.
- Flying mobs are now detected, so you can fly as them and they play their flying animation.
- Modded mobs now play their attack, walk, run and flying animations, even when the mod picks animations in its own way.
- Hands and paws in first person for modded mobs.
- Water-only modded mobs now drown out of water. Semi-aquatic mobs don’t.
- Mob Forms now writes a compatibility report in
latest.log(lines that start with[Mob Forms compat]), so modded mob problems are easier to report.
- Mob Forms Survival, food icons and the death options work on all modloaders.
Bug fixes
- Fixed a crash when loading a beehive on NeoForge.
- Fixed Forge 1.20.1 and 1.20.4 not starting or not compiling (networking, renderers, enchantments).
- 1.20.x: after dying you no longer respawn looking human, lose all your forms, or get ignored by mobs.
- NeoForge and Forge 1.20.x: the hunger bar now shows your mob’s food instead of drumsticks, and aquatic mobs no longer see air bubbles underwater.
- 1.20.x: zombies and skeletons now show fire when burning in the sun.
- Ender Dragon: its death sound now plays on every modloader, and its natural sounds stop while it dies.
- When you die you now hear only the mob’s death sound, not the player’s hurt sound.
- “Mobs drop items” now actually drops the mob’s loot (the Ender Dragon drops its egg), and the option now shows up in the Rules screen.
- Slimes that split off from you no longer hurt or chase you.
- The sheep’s head no longer bobs forever after eating, and the sheep now eats grass properly on 1.20.x.
- The Enderman’s arm no longer goes too high when attacking in third person.
- Fixed the cooldown line on the ability, sound and animation icons.
- Fixed missing texts (raw text keys showing) and wrong colors in some option descriptions.
New features
- C key = mob sound, V key = mob animation. Each has its own icon and a 5-second cooldown, and V only appears when the mob actually has an animation.
- Examples: Enderman, zombified piglin, wolf and bee anger; Warden roar; the sheep eats real grass; the golem offers its flower; the creeper swells; villagers nod.
- Slime and magma cube R ability: split into smaller pieces.
- Ender Dragon death animation: you rise, light beams shine, and you burst like the real dragon.
- Villager to zombie villager: if a zombie kills you while you’re a villager, you turn into a zombie villager (on Normal and Hard), like the real mob.
- Two hands in first person for the iron golem, the warden, and evokers or illusioners while casting.
- Mobs no longer look you in the face when you’re a mob, just like in the real game.
- Real Diet has 3 settings:
- Yes: eating food your mob doesn’t eat gives nausea, hunger and poison.
- Easy: you can eat it, with only nausea and hunger.
- No: you can eat anything.
- New option: Back to human on death (off by default).
- New option: Lose mobs on death:
- No (default): you keep all your mobs.
- All: you lose every unlocked mob.
- Only the one that died: you lose the mob you were.
- Random: you lose 1, 2, 3, 5 or 10 random mobs.
- The chat tells you which mobs you lost. Variants count as one mob, so losing a mob removes all its variants.
- Hunger bar icons match your mob’s real food, for example rotten flesh for zombies and wheat for llamas.
- Your mob’s name shows in its color next to yours, for example LucasPY855 (Enderman) with Enderman in magenta. Lost mob names in the chat are colored too.
- Warden blindness is now off by default.
- New official logo.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include