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Mob Forms - Morph into Modded & Vanilla Mobs

Kill, collect and morph into mobs with their real behaviors, abilities , variants and survival mechanics — including modded mobs and multiplayer support!
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Mob Forms 1.1.0+26.2

File namemobforms-1.1.0-26.2.jar
Uploader
LucasPY855LucasPY855
Uploaded
Nov 11, 2026
Downloads
17
Size
1.7 MB
Mod Loaders
Fabric
File ID
9562891
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mob-forms-1787243:9562891"

Learn more about Curse Maven

What's new

**Mob Forms 1.1.0**

**Modded mob compatibility**

*   Transform into creatures from other Fabric mods. Mob Forms only recognizes the mobs you have installed: it does not include or distribute anything from other mods.
*   Modded mobs get their abilities automatically when they really have them: R and a new second ability on **J** (shoot, multi-shot, ground slam, teleport, roar, leap, fireball, wind charge...).
*   Their real projectiles, attack animations, running speed and knockback are used.
*   First-person arms read from the mob’s model, and they move along with ability animations.

*   Better detection of flying, aquatic and hostile mobs, and of what they eat.


**Vanilla mobs**

*   Illusioner like the real one: infinite arrows, mirror spell with its 4 fake copies (R) and blindness spell (J).
*   Giant zombie with its own voice, plus a new option “Original giant zombie”.
*   Squid swims in bursts like the real one and can squirt ink (glow squid included).
*   Each mob’s own particles (enderman, blaze, phantom, guardian, wither and more).
*   Walking now has 3 speeds: normal walking is a bit faster than the mob’s real pace, “Walk like the mob” uses its real walking speed, and sprinting reaches its chase speed and animation.
*   Leg animation follows the real mob’s rhythm, and babies always use their baby voice.

**Mob Forms Survival**

*   No commands in these worlds (the “Allow commands” button is locked).
*   Mobs Info button in the inventory.
*   Land mobs are moved out of the water when starting or respawning, and your bed or respawn anchor is respected.
*   The Rules button is easier to find.

**Options and fixes**

*   New option “Mob attack speed”.
*   The health bar style also shows while you are human.
*   Armor slots only appear if your form can wear armor (or with “Armor: All”).
*   Aquatic mobs mine normally underwater, and flying mobs mine normally in the air.
*   Achievement tooltips, hunger bar and icon fixes.