promotional bannermobile promotional banner

Mob Crawl

Hostile mobs can lie down and crawl through one-block gaps to reach you.
Back to Files

Mob Crawl 1.8.0 (Forge 1.20.1)

File namemobcrawl-1.8.0.jar
Uploader
Get_6agetGet_6aget
Uploaded
Aug 14, 2026
Downloads
164
Size
1.2 MB
Mod Loaders
Forge
File ID
8646370
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-crawl-1647634:8646370")

Learn more about Curse Maven

What's new

Mob Crawl 1.8.0

Crawling mobs can now fight back properly. Until this version an archer that crawled into your tunnel was harmless: the vanilla bow behaviour refuses to run while a mob is lying down, so a skeleton simply crawled up and punched you. 1.8.0 adds ranged combat built specifically for crawling.

Added

  • Archers shoot while crawling. Skeletons, strays, wither skeletons, pillagers, piglins and illusioners now fire from inside a 1-block tunnel.
  • Distance keeping while crawling. A crawling archer backs off when you get too close and crawls closer when you run away, the same way it behaves standing up.
  • Strafing while crawling, but only when there is real space beside the mob — in a tight tunnel it holds position instead of grinding into the walls.
  • Crossbow reloading while crawling. Pillagers and piglins charge, hold and release the crossbow correctly.
  • Aiming made for lying bodies. Line of sight is traced from the real height of a crawling mob, so a ceiling block no longer counts as cover, and mobs no longer shoot into a wall when you are behind it.
  • New config options for archer behaviour: keep-distance and approach distances, strafe speed and switch interval, sight grace period, and a melee fallback timer.
  • /mobcrawl status now also reports ranged state: whether the mod controls the mob's attacks, whether it can see the target, free space to the sides, and crossbow charge.

Fixed

  • A drowned holding a trident throws it again instead of crawling up and melee attacking.
  • A stray's clothing layer no longer stays upright while the body crawls.
  • Crawling archers no longer get stuck against a corner shooting into the wall instead of crawling around it.
  • Crossbow users no longer fire once and then stay stuck with a loaded crossbow forever.
  • Archers no longer mix melee hits into their shooting while crawling.

Changed

  • Default archer distances are tuned so you can still reach a crawling archer with a normal sword.
  • Ranged behaviour takes over only while a mob is crawling and hands control back to vanilla the moment it stands up.

Note for existing installations

New options are not added to a config/mobcrawl-common.toml that already exists. To get the new defaults, delete that file once and let it regenerate, or add the keys by hand.

Minecraft 1.20.1, Forge. No world data is changed, safe to add to an existing world.

This mod has no additional files