Mob Conduit 1.1.0
Curse Maven Snippet
What's new
Mob Conduit 1.1.0 for Minecraft 26.2
- Fixed hostile mobs slipping through suppression: spear-wielding zombie horsemen, spider skeleton jockeys, and other mounted spawns are now suppressed and swept like any hostile
- The forcefield no longer erases mob-farm output: spawners, trial spawners, breeding, and conversion chains keep working inside the radius
- Spawn-egg and /summon mobs still spawn normally, but the forcefield now treats them like any other hostile standing in the radius
- Thunderstorm skeleton-trap horses are kept out of the radius, so they cannot plant an ambush inside your base
- Warden and elder guardian added to the default removal exemptions
- New: /mobconduit set <key> <value> and /mobconduit get <key> edit any config value in game, apply it live, and write it back to the config file
- Fixed a server crash when a conduit's chunks unloaded with no players nearby
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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