Mob Conduit

Building a conduit out of netherite blocks (configurable) and placing an end crystal in the middle will result in a conduit that prevents mob spawning in a radius.
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Mob Conduit 1.1.0

File namemob-conduit-1.1.0.jar
Uploader
TarmacSr_MCTarmacSr_MC
Uploaded
Jul 29, 2026
Downloads
15
Size
87.9 KB
Mod Loaders
Fabric
File ID
8536756
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mob-conduit-1629880:8536756"

Learn more about Curse Maven

What's new

Mob Conduit 1.1.0 for Minecraft 26.2

  • Fixed hostile mobs slipping through suppression: spear-wielding zombie horsemen, spider skeleton jockeys, and other mounted spawns are now suppressed and swept like any hostile
  • The forcefield no longer erases mob-farm output: spawners, trial spawners, breeding, and conversion chains keep working inside the radius
  • Spawn-egg and /summon mobs still spawn normally, but the forcefield now treats them like any other hostile standing in the radius
  • Thunderstorm skeleton-trap horses are kept out of the radius, so they cannot plant an ambush inside your base
  • Warden and elder guardian added to the default removal exemptions
  • New: /mobconduit set <key> <value> and /mobconduit get <key> edit any config value in game, apply it live, and write it back to the config file
  • Fixed a server crash when a conduit's chunks unloaded with no players nearby

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