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Mob Arrow Pickup

Pick up arrows shot by skeletons, strays and pillagers.
Rainy228 | Mob Arrow Pickup
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Mob Arrow Pickup

In vanilla, every arrow shot by a skeleton or pillager is gone for good. Mob Arrow Pickup lets you collect them, with a chance you control.

Features

  • Pick up mob arrows: arrows from skeletons, strays, pillagers, bogged and modded archers can be collected from the ground.
  • Balanced by a chance: default 25%, rolled once per shot. Set it to 0 for vanilla, 1 for every arrow. No infinite arrow farms.
  • Zero lag: one lightweight event listener. No ticking, no mixins, no stored data.
  • Safe by design: tridents are excluded, arrows set by other mods are never overridden, and chunk reloads never re-roll arrows.
  • Datapack-friendly: tags decide which projectiles are recoverable and which mobs are excluded.
  • Server-side logic: install it on the server. Optional on the client (adds the in-game config screen).

Config

mob_arrow_pickup-server.toml (world's serverconfig folder, or Mods → Mob Arrow Pickup → Config):

Option Default Range
mob_arrow_pickup_chance 0.25 0.0 – 1.0

Tags

  • #mob_arrow_pickup:recoverable_projectiles: projectile types that can become pickable (default: arrows and spectral arrows).
  • #mob_arrow_pickup:excluded_shooters: mobs whose arrows are never made pickable (default: empty).

Requirements

NeoForge for Minecraft 26.1+ (Java 25).

Mob Arrow Pickup Team

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I'm a Game Architecture and Engineering student at Howest DAE in Belgium, and a passionate Minecraft developer.

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