Mo' Witch Huts

Mo' Witch Huts adds vanilla-friendly witch huts to more biomes, bringing extra exploration, immersion, and variety to your world.
Witch Hut in a Mangrove Swamp.png

Witch Hut in a Mangrove Swamp.png

Acacia Witch Hut in the Savanna.png

Acacia Witch Hut in the Savanna.png

WItch Hut on the Water.png

WItch Hut on the Water.png

A Taiga Witch hut on a Taiga hill).png

A Taiga Witch hut on a Taiga hill).png

Witch Hut hidden in a Mangrove Swamp.png

Witch Hut hidden in a Mangrove Swamp.png

Savanna Witch Hut at Sunrise.png

Savanna Witch Hut at Sunrise.png

Description

Mo' Witch Huts

Mo' Witch Huts is a lightweight NeoForge mod that brings vanilla-friendly witch huts to more biomes, letting you discover them throughout the Overworld.

Instead of only finding witch huts in swamps, you can now discover them in forests, jungles, savannas, taigas, mangrove swamps, and dark forests.

My goal is for: more witchy exploration, more variety, and better biome atmosphere without adding new blocks, items, mobs, or complicated mechanics.

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Features

  • More witch hut biomes: Witch huts can now generate in mangrove swamps, taigas, forests, jungles, savannas, and dark forests.

  • Biome-themed hut variants: Some huts use wood palettes that better match their biome, including jungle, acacia, and dark oak variants.

  • Vanilla-friendly worldgen: The huts keep the vanilla Minecraft witch hut feel while making exploration a little more varied.

  • Vanilla mobs and blocks: Uses vanilla witches, cats, parrots, and vanilla building blocks. No new mobs, items, blocks, or recipes are added.

  • Lightweight modpack design: Focused only on structure generation, making it easy to add to vanilla plus, survival, exploration, cozy, spooky, and lightweight modpacks.

  • Modded biome support: Forest, jungle, savanna, and taiga support uses Minecraft biome tags where possible, so compatible modded biomes may also receive huts naturally.

  • Compatible with other mods and modpacks: Mo' Witch Huts is designed to stay small and simple. It should work well with most mods unless another mod heavily changes or replaces the same witch hut structure placement.

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How It Works

Explore newly generated Overworld terrain and look for witch huts outside normal swamps.

Mo' Witch Huts keeps regular swamp huts intact, adds witch huts to mangrove swamps, and adds biome-themed witch hut variants for forests, jungles, taigas, savannas, and dark forests.

Jungle witch huts can also spawn a parrot for extra jungle atmosphere. Taiga witch huts add a campfire for extra immersion.

Each hut is built with vanilla blocks and the mod is 100% vanilla-friendly.

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Installation

  1. Download Mo' Witch Huts.
  2. Place the .jar file in your mods folder.
  3. Start Minecraft and explore newly generated terrain.

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FAQ

Do I need NeoForge?

Yes. Mo' Witch Huts is currently built for NeoForge on Minecraft 1.21.1.

Does this affect existing chunks?

No. Like most Minecraft world generation mods, Mo' Witch Huts only affects newly generated chunks. Existing chunks will not suddenly gain new witch huts.

Is it vanilla-friendly?

Yes. Mo' Witch Huts is made for a vanilla plus feel. It uses vanilla blocks, vanilla mobs, and familiar witch hut gameplay.

Where do the huts generate?

Witch huts can now appear in swamps, mangrove swamps, taigas, forests, jungles, savannas, and dark forests.

Does it work in modpacks?

Yes. You can include Mo' Witch Huts in modpacks. It is a good fit for vanilla plus, exploration, survival, world generation, cozy, spooky, and lightweight modpacks.

Does it add new blocks, items, or mobs?

No. This mod only adds new witch hut structure generation and biome-themed hut variants using vanilla content.

Does it need any dependencies?

No extra mod dependencies are required. (Just NeoForge)

Should it be installed on the client or server?

For singleplayer, install it normally in your client mods folder. For multiplayer, install it on the server and include it in the client modpack when possible.

Why am I not seeing new huts in my old world?

New huts only generate in new chunks. Travel to unexplored areas or create a new world to find them.

Does it work with multiplayer?

Yes! For multiplayer servers, install the mod on the server. It is also best to include it in the client modpack so everyone has the same mod list.

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Known Notes/Issues

  • New witch huts only generate in new chunks.
  • Huts are intentionally simple and close to the vanilla witch hut style.
  • Structure placement uses vanilla swamp hut-style spacing, so huts are meant to feel occasional rather than everywhere.
  • Some biome support depends on Minecraft biome tags, which means compatible modded biomes may work naturally, but not every modded biome is guaranteed.
  • On occasion, leaves may block the entrance to some witch huts. It is mostly fixed, but a complete fix is in progress.

Planned Changes

  • More biome-specific witch hut variants.
  • Configurable hut frequency ✅
  • Configurable biome allowlist or blocklist 50% ✅
  • Improvements to hut placement near doors and entrances. 50% ✅
  • Ports to newer Minecraft versions after the 1.21.1 release is stable.

Feedback

This is my second mod, so please leave feedback in the comments, I'll be sure to read it! Bug reports, compatibility notes, balance thoughts, and ideas for future witch hut variants or ideas are all welcome.

<3 -Parzival000

The Mo' Witch Huts Team

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