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Mo' Features

A mod made for everyone

File Details

Mo' Features v8 1.18.1

  • R
  • Dec 20, 2021
  • 4.58 MB
  • 476
  • 1.18.1
  • Forge

File Name

Mo' Features v8 1.18.1.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mo-features-416140:3574414")
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New Features in v8 for 1.18.1:

⦁ Updated to 1.18.1

⦁ Deepslate Button

⦁ Deepslate Pressure Plate

⦁ Wither Bone

⦁ Wither Bone Block

⦁ Flower Moss Block / Carpet

⦁ Gold Trapdoor

⦁ Unstable Ice

⦁ Deepslate Steel ore

⦁ Leave Carpets (one for all 6 leave types)

⦁ Magnet Item

⦁ Alstroemeria

⦁ Nether Brick Fence Gate
⦁ Added some new potions to brew

Removed Features in v8:

⦁ Removed the wizard entity

⦁ Removed lush cave features

⦁ Removed powder snow lakes

⦁ Removed heavy cobblestone, heavy cobblestone slab, stairs, walls

⦁ Removed molten heavy cobblestone

⦁ Removed molten obsidian

⦁ Removed red infused glowstone

⦁ Removed red infused coal

⦁ Removed molten

⦁ Removed end blaze rod and powder

⦁ Removed red infused jack o lantern

⦁ Removed the end blaze

⦁ Removed red infused torch

⦁ Removed the firefly (it caused too many performance problems)

⦁ Removed fruit leaves

 

 

Bugs fixed/ Changes in v8:

⦁ Kill all mobs advancement can now be completed correctly 

⦁ Added the frog, tadpole, and glare to the kill all mobs advancement

⦁ Algae can no longer be broken by a boat

⦁ Flower cactus is now named

⦁ Flower cactus will now drop if the block below is removed

⦁ Flower cactus should now work like normal cactus   

⦁ The snail can now eat dirt to make rooted dirt (this can be configured on and off)

⦁ The snail can now be named jeb_ to make it rainbow

⦁ Quicksand lakes will now only spawn at surface level, they will not spawn underground

⦁ The snail now has its shell back

⦁ The layers (grass, dirt, moss, and sand) should no longer melt when there is light near 

⦁ Steel tools are now the same as iron

⦁ Made all advanced swords faster

⦁ Steel tools can now be fixed with steel ingots

⦁ Balanced copper armor to match iron but it has a little more durability

⦁ Belgite armor now matches netherite armor (it will still give effects when wearing)

⦁ Alfite armor now matches netherite armor (it will still give effects when wearing)

⦁ We have balanced all mob spawning again

⦁ Glares will now only spawn in lush caves

⦁ Jumbo rabbits will now only spawn in meadows

⦁ The two tall flowers don't spawn anywhere but you can still obtain them via gardening villagers

⦁ Deepslate monster rooms now only spawn in Deepslate layers

⦁ Snow wells will now spawn in the new icy biomes

⦁ The fruit wells will now spawn in plains biomes

 

⦁ Budding rainbow amethyst is now the same shade as normal rainbow amethyst

⦁ Snow and Fruit wells now have a secret (maybe dig)

⦁ Alfite ore now spawns in the nether at any Y-level

⦁ Belgite ore now spawns in the nether at any Y-level

⦁ Belgie teddy will now have its texture back

⦁ Moonflowers will now spawn in dripstone caves

⦁ Moonflowers now can only be placed on the underside of a block

⦁ Moonflowers are now more gray/grey

⦁ New steel ore texture to make it different

⦁ Steel ore now spawns between levels -32 and 132

⦁ Belgie Teddy can now be placed facing N/S/E/W

⦁ Soul Glowstone will now spawn in soul sand valleys

⦁ Removed Configs for features that don't need them

⦁ Configs should work for all features

⦁ The melon lantern can now be crafted again

⦁ Cleaned the logs a bit

⦁ Changed the mud block/ball texture

⦁ Hungry zombies now spawn below 0 in 0 light level

⦁ There will no longer be a green axolotl spawning instead of the brown one

⦁ Tadpoles will now spawn and swim around  

⦁ Tadpoles no longer have missing pixels

⦁ Jolly llamas will now spawn in cold biomes

⦁ Frogs will now have a higher chance to spawn in swamps

⦁ Added some new creative tabs so items are easier to find

 

⦁ The city finder is now crafted with 1 ender pearl and 1 chorus fruit

⦁ You now hold the basket items by the handle

⦁ The more ores advancement (obtain all ingots) will now display a number to show how many you have got

⦁ Added a tooltip to the fortress, city, and bastion finder so it explains how they work

⦁ The basket is now in the Items tab

⦁ The frog will now have its own sounds

⦁ Glares will now show subtitles when hurt

⦁ The fruit bushes will now spawn in the plains biome

⦁ The lavender and Milk cup flowers will now spawn in the plains biome

⦁ Fruit trees will now spawn in plains biomes

⦁ Fixed some air in the poultry upgrade tabs

⦁ The advancer no longer crashes the game

⦁ Updated the advancer recipe

⦁ The advancer should now give all output items

⦁ The advancer now has a custom sound when taking an item from the output

⦁ Flower o healing now spawn in meadows
⦁ Sculk items will now spawn in clusters below 0

⦁ Bonemealing Sculk growth will now spread again

⦁ Renamed Devils heart to Devil cows Flesh

⦁ Devil cows flesh has been reworked and when eating it, it will heal for a lot of hunger and also make you immune to damage for 120 seconds

⦁ The moonflower will now display dripstone particles

⦁ Devil cows will now spawn randomly on the surface

⦁ Flower waterlilies can now be crafted with the flower type and a lily pad

⦁ Reworked the following fruits (lemon, kiwi, peach, mango), They will now spawn on the fruit tree

⦁ All flowering waterlily, leave carpets, flowering cactus, flower moss, algae, and sculk leaves can now be composted and put in the gardening table

⦁ Added some new blocks

⦁ Added fruit saplings

⦁ Gardening tables now give flowering moss