mnemosyne_lost_echoes-forge-26.2-0.6.0.jar
Curse Maven Snippet
What's new
Changelog for Mnemosyne: Lost Echoes 26.2
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
0.6.0 (beta)
- Fixed hint and ghost lines replacing each other, and the descent ghosts staying silent.
- Changed the required versions to Easy NPC 7.10.0 and Easy Model Entities 2.3.0, both are needed.
- Changed the descent ghosts to appear earlier, linger longer and start from 32 blocks away.
- Changed the Archive Power Relay and the archive machines to a reworked panel look.
- Added distinct looks for the descent ghosts: own skin, armor pieces and tool per role.
- Added a chart table in the map room that lists known destinations, with Echo explaining them.
- Added transit pads from the Archive to the Workshop of Wings, with two more routes still locked.
- Added a storm, sky flash and sonic boom for the falling comet, with smoke and embers on impact.
- Added a cyan afterglow on the fragment and a light column on the observatory's bearing.
- Added Echo's salvaged mouthpiece at the river: it buys a few extra seconds of air on every dive.
0.5.0 (beta)
- Added the Archive Power Relay, four sockets that bring the base back to full power when filled.
- Added the four relay components in the entrance hall, recoverable if they are lost or burned.
- Added archive machines that stay dark until the relay runs, then start humming.
- Added the Mnemosyne Archive behind the gate: a rotunda with map room, workshop and Echo station.
- Added archive lights that stay on emergency red until the base power returns, then warm or cyan.
- Added a sealed archive door that shuts off the flooded corridor for good.
- Added Echo's arrival at the Archive, with hints on the dark stretches and the flooded corridor.
- Refactored story triggers, markers and modes to derive their stored names from a single source.
- Refactored models and texture files into logical groups.
0.4.0 (beta)
- Fixed raw text keys and "Humanoid" names showing for Echo's hints, blocks, items and ghosts.
- Fixed guiding beams and gate sparks running forever, they stop once their puzzle is solved.
- Fixed ghosts landing in walls or on the elevator, they now pick free spots and face the player.
- Fixed the gate guardians standing frozen and the ghosts and Echo rendering solid.
- Fixed the fish swarms standing still, the undertide's stand-in body and Echo's late arrival.
- Changed the required versions to Easy NPC 7.9.0 and Easy Model Entities 2.3.0, both are needed.
- Changed Echo's first meeting and the crystal handover to fewer lines and no second click.
- Changed the gate to open a narrow doorway into a prebuilt corridor instead of carving a tunnel.
- Added the Gate of Mnemosyne in a vaulted hall, with its socket puzzle and the Resonance Crystal.
- Added six gate symbols, three found at the sealed shaft and three lit per solved system.
- Added two stone guardians that wake, walk up to the gate and watch as the systems come online.
- Added ghosts to the descent stops and the forgotten passage, replaying their last shift.
0.3.0 (beta)
- Fixed teleports landing inside blocks, the arrival now moves to the nearest free spot.
- Fixed the gear wall wheels: idlers turn only where gears mesh, decoys follow the running train.
- Fixed the hunter sticking into walls and staying silent, its hitbox and sound cues now fit.
- Changed the barred passage end into a gate: the Ancient Gear Assembly opens it.
- Changed the underground river end: the sluice opens only once the current puzzle is solved.
- Changed the way on: the opened sluice leads into a beacon chamber and the flooded hall beyond.
- Removed the
dialog anchorandarchive regioncommands, both were redundant or left junk. - Added the underground river cavern behind the forgotten passage, with five wrecks in epoch order.
- Added the Silent Current puzzle: light three lamps in flow order to lead the swarm to the plant.
- Added the beacon chamber: light three beacons in one run to uncover a chest with a charge.
- Added the Undertide Passage: slip from cover to cover past a circling hunter to reach the exit.
- Added the undertide, a hunter that notices movement, circles the spot and then rushes you.
- Added stealth feedback: awareness indicator, warning pings, dimmed hall, rescue instead of death.
- Added Echo hints in the flooded hall: what to light, and where the blasting charge is kept.
- Added an Echo scan: a laser sweep that marks discoveries, with a wider area tier as an upgrade.
0.2.0 (beta)
- Changed the gear wall to a new axle layout where the distance between axles picks the gear size.
- Changed the gear puzzle solution: three gear sizes, all six axles filled, one decoy pair included.
- Changed the Ancient Gear Assembly to epic rarity with a glint; its lore now names its use.
- Removed the particle solution projection; mounted gears now show their rotation themselves.
- Added a ghostly inventor that paces between chart and gear wall and fades out once it is solved.
- Added 3D gears that spin as real models on the axle, with per-placement feedback.
- Added a gear train chart poster and a medium ancient gear.
- Added idler wheels between meshing axles that keep spinning as decorative placeholders.
- Added copper lamps around the gear panel that light up once the wall is solved.
- Improved the gear chamber: larger room, gear items now hidden instead of lying in the open.
- Improved puzzle hints: the first hint now unlocks by dwell time alone or repeated failed attempts.
0.1.0 (beta) 🚀
- Initial release for Minecraft 26.2.
This mod has no additional files

