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MKCORE

Core of the MK RPG Framework

MKCore is the backbone of the entire MK ecosystem. It contains the ability system, particle system, and other core parts of the combat overhaul that makes MKU work. Features include:

  • A hotbar cooldown based ability system inspired by Warcraft 3 and World of Warcraft, usable by player and non-player characters
  • An Elder Scrolls style "improve as you use" skill system
  • A talent system for discrete, intrinsic character progression
  • 57 New Combat Focused Attributes
  • A system for managing MMORPG style player pets
  • UI overhauls to support characters with stats that advance far beyond vanilla Minecraft
  • An expanded chance based critical system for spells and melee
  • A 'Persona' system that allows players to have more than 1 character on a given server
  • A Minecraft and Everquest 1 inspired Particle System and In-Game Particle Editor for producing magic effects
  • 8 New Asset Registries:
    • MKAbility : The objects that represent abilities
    • MKDamageType : A significantly more customizable approach to handling damage.
    • MKEffect : An expanded effect system that replaces the use of vanilla effects for most of our abilities
    • MKTalent : The objects that represent character progression options
    • MKEntitlement : A flagging system that allows characters to be marked as having gained certain achievements
    • LocationProviderType: Used to specify how and where effects generate in the world
    • ProjectileCastBehaviorType : Used to specify how projectiles behave for projectile spawning abilities
    • AbilityClientStateType : Used to perform complex ability-specific synchronization between server and client
  • Extendable Character Sheet for visualizing your combat stats, skills, slotting abilities, and talents
  • Command Support for most new mechanics
  • Data Generation Functionality for:
    • Abilities
    • Particle Animations
    • Talent Trees
  • An Armor Class system that provides benefits and drawbacks to different types of armor
  • Advanced network syncing functionality that allows complex objects, maps, and lists to be efficiently synced
  • Data changes like ability balance and talents available are synced to clients from servers
  • Expanded Party mechanics built on the team system that will allow you to share combat XP gains as well as see your party/team members health and mana
  • Overhaul to blocking: You can now block without a shield, non-shields provide reduced damage prevention. Blocking now also has a poise system that prevents you from blocking forever.

The MKCORE Team

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