MKUltra-1.21.1-1.1.7.jar
Curse Maven Snippet
What's new
- MK Jigsaw Structures can now be configured to fill undearneath the way the woodland mansion does
- Necrotide Golem buffed
- /mk talent command can now target other players
- /mk ability command can now target other players
- Buff the base speed for mk undead types
- AI pet fixes that should cause them to fight more aggressively and quit doing that thing where they keep trying to return to you
- MK specific difficulty scaling can now be configured in your server config: you can set the difficulty band size and how much difficulty increases per band
- Dimension difficulty scaling offsets are now configurable via datapack map
- Entitlements have been reworked to be a datapack registry
- MK weapons and armors have been tagged so they support enchanting
- Desert temple villages will always generate the desert temple now
- Melee weapon skill scaling is now configurable in the server config. It has also been reduced by 25% by default
- FakePlayer issues related to personas have been addressed (would have been seen in minecolonies usage)
- Player summons have larger aggro range
- Friendly threat wont be accumulated so that pets should not end up attacking you
- Add /mk entitlement command
This mod has no additional files

