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Mjolnir Armor

Wear the armor of Master Chief from Halo in Minecraft
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mjolnir_armor-1.0.2.jar

File namemjolnir_armor-1.0.2.jar
Uploader
ToxinErenToxinEren
Uploaded
Oct 26, 2026
Downloads
80
Size
2.6 MB
Mod Loaders
Forge
File ID
9338763
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mjolnir-armor-1726327:9338763")

Learn more about Curse Maven

What's new

Mjolnir Armor 1.0.1

For Minecraft 1.20.1 and Forge 47+.

Requires: GeckoLib 4.4+, Pehkui 3.8+ Optional: Dawn of the Flood (tested with 0.6.3)

New

  • SPARTAN-III Augmentation Serum (Project CHRYSANTHEMUM): 10% death, 10% washout, size ×1.4. SPARTAN-IIIs can wear the Mark VI "117" and use the large assembly station. Found in the UNSC laboratory infirmary, and rarely in ancient cities and bastions.
  • SPARTAN-IV Augmentation Serum (Project ORCHID): no risk, size ×1.15, weaker augmentations. With a complete Spartan IV or Locke set they are doubled (GEN2 armor). SPARTAN-IVs are also immune to poison and nausea and slowly regenerate when they aren't taking damage. Found in the UNSC laboratory infirmary and in Dawn of the Flood chests.
  • Configuration file config/mjolnir_armor-common.toml: death and washout chances, size and every augmentation for each program, plus the GEN2 multiplier, the SPARTAN-IV regeneration and toxin immunity, and the length of the rehabilitation.
  • /spartan command (operators): /spartan <players> grant ii|iii|iv, reset (undoes the augmentation or the washout) and info.
  • Spartan IV colours: black, white, blue and green, all with the blue visor. Repaint a piece in a crafting grid with black, white, blue, light blue, green or lime dye. Damage and enchantments are kept.

Changes

  • Guns from other mods: the guns of Timeless and Classics Zero and Superb Warfare now hurt a player in MJOLNIR armor. Before, the armor ignored them like arrows. Their damage goes through the armor, the energy shield and then health. Set taczDamage or superbWarfareDamage to false in the config to go back to the old behavior.
  • The Mark VI "117" checks your Spartan program instead of your size: SPARTAN-IIs and SPARTAN-IIIs can wear it.
  • The Compact Armor Assembly Station is now sized for a SPARTAN-IV, with a taller roof and ring. Compact stations that are already placed update themselves when they are loaded.
  • The compact station is for regular players and SPARTAN-IVs. SPARTAN-IIs and SPARTAN-IIIs use the large station.

Fixes

  • After a station finished, players could stay stuck on the platform and move very slowly until they stepped off. The higher the station was in the world, the more often this happened.
  • Breaking any block of a compact station now breaks the whole station, as it already did for the large one.
  • A station that is still powered (for example by a lever) no longer grabs the same player again right after suiting them up. Step off the platform first.
  • The energy shield keeps its charge after respawning and when returning from the End, instead of always coming back full.

Tested with

  • Forge 47.3.12 and 47.4.23
  • GeckoLib 4.4.9
  • Pehkui 3.8.2
  • Dawn of the Flood 0.6.3
  • Timeless and Classics Zero 1.1.8-hotfix2
  • Superb Warfare 0.8.9.2 (with Kotlin for Forge 4.12.0)

This mod has no additional files