Mistech

Mistech blends magic, technology, and mysticism into one adventure. Explore new dimensions, face powerful bosses, master tarot and constellations, craft arcane machines, wield rune-infused tools, and uncover the secrets of a universe beyond imagination.
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mistech-0.1.3.jar

File namemistech-1.0.0.jar
Uploader
ScarpatScarpat
Uploaded
Oct 16, 2026
Downloads
9
Size
5.3 MB
Mod Loaders
NeoForge
File ID
9208902
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mistech-1734218:9208902"

Learn more about Curse Maven

What's new

Mistech — Changelog

Oct 16, 2026 — The Dream dimension, Spatial Dreamcatcher, gear rework

Everything since commit 927417f (Oct 14). Compiles and the server starts; not yet fully tested in-game. Old worlds: delete dimensions/mistech/gnome_realm so the realm regenerates.

The Dream — Gnome Realm rebuilt as concentric rings

  • The Gnome Realm is now a dream made of 4 rings around the King's House and mine (kept at the center): Common Dream (0–400) → Nightmare (400–2000) → Deep Dream (2000–5000, psychedelic, floating islands) → REM Sleep (5000+, dark and mysterious). The Dream's Edge at 30,000 wakes you up at home.
  • 14 new biomes: Gnome Meadow, Sweet Mushroom Grove, Pillow Hills · Murky Wastes, Hand Forest, Falling Chasms, Wrong Neighborhood · Floating Meadows (−40% gravity), Fractal Garden, Inverted Forest · Starry Void, Memory Quilt, Abyssal Gaze — plus the Gnome Depths (ores) under the whole dimension.
  • Custom biome source and terrain (rolling rings, pillow hills, chasms, sky islands in rings 3–4).
  • New blocks: Sleep Poppy, Dream Flower, Giant Dandelion, Cloud Cotton, Blackthorn, Eye Flower, Sleepless Ivy, Kaleidoscope Flower, Prism Mushroom, Spiral Vine, Memory Lily, Sweet Mycelium, Cloud Wool, Prismatic Grass (shifts color in sync), Star Stone, Star Moss, Bouncy Cloud, pink/cyan Dream Mushroom blocks and the Fractal Tree wood set.
  • Features: Hand Trees, Fractal Trees, Inverted Trees, Spiral Vines, Bouncy Clouds, unlit lamp posts, giant mushrooms.

Dream creatures

  • Counting Sheep (shear for Cloud Wool; count 3 in 30 s for Regeneration + Saturation), Gnome Merchant (trades), Corrupted Gnome (hostile), Gnome Miner (sniffs out the nearest ore for you), Bogeyman (strong in the dark, weak in light), Shade (freezes when looked at).
  • Cloud Whale (rideable, sings and drops Dream Amber when fed Cloud Cotton), Air Fish (schools; food with Slow Falling), Stained-Glass Moth (circles lights, drops Dream Dust).
  • Echo (retraces your path 3.5 s behind and catches you if you stop), REM Watcher (a chandelier of eyes that raises the alarm), Memory (tells a memory and becomes a Memory Fragment).
  • The Dreamer — boss (400 HP): sleep bubbles, lullaby, summons Echoes; at half health it wakes up (faster, summons Shades, Darkness, teleports behind you). Summoned with the Bell of Awakening in REM.

Dream structures

  • Gnome Hamlet, Ruined Hamlet, Wrong House (3 identical looping rooms; beds release Bogeymen), Endless Stair, Fractal Temple (a 27³ Menger sponge on a sky island), Library of Memories (3 crooked stacked floors, upside-down top room).
  • Dream Anchor (hidden block that runs the loops and spawns).

Dream items

  • Dream Dust, Dream Amber, Air Fish, Memory Fragment, Watcher Eye, Dreamer's Essence, Bell of Awakening.
  • Lucid Dreamcatcher: travel between the dream layers you've already visited.
  • Spatial Dreamcatcher (Dream Dust, ender pearl, Dream Amber, Dreamcatcher, Space Rune): catch up to 3 dream creatures (bosses excluded) and release them anywhere — inside the Dream or in other dimensions. Keeps health, name, saddle and variant. Released Cloud Whales get a home and roam around it.
  • Cloud Whale saddle: put a vanilla saddle on a Cloud Whale (dispensers work too) and pilot it: fly where you look (~9 blocks/s), jump to climb, a second passenger rides on the clouds. Piloted whales collide with blocks and can go anywhere; sneak + empty hand removes the saddle.
  • Grimoire "Gnome Dimension" chapter updated with all of the above.

Mithril / Adamantine / Orichalcum gear rework

  • Stronger tiers: Mithril 200k FE (tools speed 12, +6 dmg; armor 4/8/6/4, toughness 4), Adamantine 400k FE (speed 14, +8; toughness 6), Orichalcum 1M FE (speed 16, +10), Pure Orichalcum 2M FE.
  • Tool abilities (charged gear only): Adamantine+ pickaxe/shovel dig 3×3 (Pure Orichalcum 5×5) and the axe fells whole trees (sneak to disable); Orichalcum+ magnet (drops go straight to your inventory) and charged sword/spear hits release a shockwave; Pure Orichalcum also fires a ray of light.
  • Set bonuses (stack, lowest tier of the 4 pieces counts): Adamantine Bulwark (+4 health, −15% physical damage, no knockback while sneaking), Orichalcum Astral (+6 health, +15% damage and Night Vision at night), Pure Orichalcum Solar (+8 health, Regeneration by day, 4-heart regenerating shield, +50% vs undead).
  • Runes socketed in Orichalcum count ×1.25, in Pure Orichalcum ×1.5.

Fixes

  • JEI: fixed a startup crash ("unbound value: mistech:magic_cloth") — the plugin no longer loads mod content too early.
  • Goblin Village / structure blueprints and the King's House adjusted for the new dream terrain.