mistseas-0.6.jar
Curse Maven Snippet
What's new
Mist Seas 0.6
Changes since 0.5
New
- Ember Vermin — the silverfish of the mist basins. One and a half hearts of glowing chitin that nests inside the basins' ore blocks — any ore, including ores from other mods — without changing the block: mine an occupied ore and it pops out at you. Left alone, a vermin will crawl back into an empty ore and re-arm it.
- Vermin Scavenger — a hulking crusher-crab, ~3 blocks tall on long jointed stilt legs, pale orange with a bioluminescent purple crystal carapace (a translucent shell over a glowing core) and asymmetric claws: a lobster pincer and a spiked crusher club. Peaceful until struck, it hunts Ember Vermin — it senses one hiding in a nearby ore, walks over, raps on the block until the vermin pops out (the ore is never broken) and crushes it in a single blow. Steps straight up 3-block ledges.
- Basin ores — ore veins now stud the basin soil of every mist sea at deep-cave-like richness. The pool is built from the
c:oresconvention tag, so every overworld ore, vanilla and modded, appears automatically (deepslate/nether/end variants excluded). - Raw Niobium — niobium ore now drops it like other raw metals (Fortune-boosted; Silk Touch keeps the ore); smelt or blast it into ingots.
- Scavenger Meat — dropped by the Vermin Scavenger. Raw it risks Hunger (mist taint); cooked (furnace/smoker/campfire) it's a solid meal.
- Crystal Chitin — a very rare shard of the Scavenger's carapace. In an anvil, it enchants a compatible item with Silk Touch (8 levels; blocked by conflicting enchantments such as Fortune).
- Contaminated Kelp — a rare drop from Fungal Pursuers and Mucus Stalkers; drying it in a furnace, smoker or campfire yields ordinary dried kelp.
- New advancements, JEI info pages and FTB Quests entries covering the basin ores, the two new mobs and their drops.
Changes
- Items no longer float on the mist — drops fall through the air-like fluid and land on the basin floor.
- Mist mobs burn in daylight — all five mist creatures (Fungal Pursuer, Mucus Stalker, Mist Warden, Ember Vermin, Vermin Scavenger) now ignite in open daylight outside the mist; inside it they are untouched. The Mist Warden is no longer fire-immune. (The Ghost Narwhal, a creature of the open sky, is exempt.)
- Ground mobs keep to the mist — the new basin walkers actively return to the mist whenever they leave it, and the mist no longer confuses pathfinding (it reads as open air, not water).
- Stalker & Pursuer spawns cut hard — roughly a third of the previous rate, in smaller packs (~1/18 of the pre-0.5 abundance).
- Niobium ore is tagged
c:ores/c:ores_in_ground/stonefor cross-mod compatibility, and Raw Niobium joinsc:raw_materials.
Visuals
- Vermin Scavenger — custom model with a segmented plated abdomen, six two-segment jointed legs (tripod-gait walk with lifting knees), a crouch-and-hammer excavation animation while it raps on ores, and a two-layer crystal carapace: a semi-transparent shell breathing light over an opaque glowing core. Eyes glow ember.
- Ember Vermin — custom segmented rig (head with flicking antennae, thorax, abdomen, tail) with serrated ember dorsal fins and a compounding slither animation; fully repainted ember-chitin texture.
- Shader support (Complementary Reimagined pack patch, shipped with the modpack): the Scavenger's crystal carapace + eyes and the Ghost Narwhal's tusk + veins render truly emissive and colored under shaders, and mist crystal blocks cast purple voxel light with Colored Lighting enabled.
Fixes
- Fixed the Ghost Narwhal loot table failing to load on 1.21 (obsolete
looting_enchantfunction). - Fixed severe lag from the new mobs' AI (pathfinding retried every tick against unreachable ores; vermin spawn-hide-despawn churn).
- Fixed z-fighting on the Scavenger where the legs and the crystal carapace meet the body.
This mod has no additional files

