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Mist Seas

The oceans are gone — bottomless seas of toxic mist took their place. Mine strange ores from the blind depths, farm crystal corals in acid, tame ghost narwhals, glide the caustic skies… and mind what hunts you in the fog.
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mistseas-0.6.jar

File namemistseas-0.6.jar
Uploader
aquasentinelaquasentinel
Uploaded
Jul 3, 2026
Downloads
42
Size
6.5 MB
Mod Loaders
NeoForge
File ID
8363938
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mist-seas-1587174:8363938"

Learn more about Curse Maven

What's new

Mist Seas 0.6

Changes since 0.5

New

  • Ember Vermin — the silverfish of the mist basins. One and a half hearts of glowing chitin that nests inside the basins' ore blocks — any ore, including ores from other mods — without changing the block: mine an occupied ore and it pops out at you. Left alone, a vermin will crawl back into an empty ore and re-arm it.
  • Vermin Scavenger — a hulking crusher-crab, ~3 blocks tall on long jointed stilt legs, pale orange with a bioluminescent purple crystal carapace (a translucent shell over a glowing core) and asymmetric claws: a lobster pincer and a spiked crusher club. Peaceful until struck, it hunts Ember Vermin — it senses one hiding in a nearby ore, walks over, raps on the block until the vermin pops out (the ore is never broken) and crushes it in a single blow. Steps straight up 3-block ledges.
  • Basin ores — ore veins now stud the basin soil of every mist sea at deep-cave-like richness. The pool is built from the c:ores convention tag, so every overworld ore, vanilla and modded, appears automatically (deepslate/nether/end variants excluded).
  • Raw Niobium — niobium ore now drops it like other raw metals (Fortune-boosted; Silk Touch keeps the ore); smelt or blast it into ingots.
  • Scavenger Meat — dropped by the Vermin Scavenger. Raw it risks Hunger (mist taint); cooked (furnace/smoker/campfire) it's a solid meal.
  • Crystal Chitin — a very rare shard of the Scavenger's carapace. In an anvil, it enchants a compatible item with Silk Touch (8 levels; blocked by conflicting enchantments such as Fortune).
  • Contaminated Kelp — a rare drop from Fungal Pursuers and Mucus Stalkers; drying it in a furnace, smoker or campfire yields ordinary dried kelp.
  • New advancements, JEI info pages and FTB Quests entries covering the basin ores, the two new mobs and their drops.

Changes

  • Items no longer float on the mist — drops fall through the air-like fluid and land on the basin floor.
  • Mist mobs burn in daylight — all five mist creatures (Fungal Pursuer, Mucus Stalker, Mist Warden, Ember Vermin, Vermin Scavenger) now ignite in open daylight outside the mist; inside it they are untouched. The Mist Warden is no longer fire-immune. (The Ghost Narwhal, a creature of the open sky, is exempt.)
  • Ground mobs keep to the mist — the new basin walkers actively return to the mist whenever they leave it, and the mist no longer confuses pathfinding (it reads as open air, not water).
  • Stalker & Pursuer spawns cut hard — roughly a third of the previous rate, in smaller packs (~1/18 of the pre-0.5 abundance).
  • Niobium ore is tagged c:ores / c:ores_in_ground/stone for cross-mod compatibility, and Raw Niobium joins c:raw_materials.

Visuals

  • Vermin Scavenger — custom model with a segmented plated abdomen, six two-segment jointed legs (tripod-gait walk with lifting knees), a crouch-and-hammer excavation animation while it raps on ores, and a two-layer crystal carapace: a semi-transparent shell breathing light over an opaque glowing core. Eyes glow ember.
  • Ember Vermin — custom segmented rig (head with flicking antennae, thorax, abdomen, tail) with serrated ember dorsal fins and a compounding slither animation; fully repainted ember-chitin texture.
  • Shader support (Complementary Reimagined pack patch, shipped with the modpack): the Scavenger's crystal carapace + eyes and the Ghost Narwhal's tusk + veins render truly emissive and colored under shaders, and mist crystal blocks cast purple voxel light with Colored Lighting enabled.

Fixes

  • Fixed the Ghost Narwhal loot table failing to load on 1.21 (obsolete looting_enchant function).
  • Fixed severe lag from the new mobs' AI (pathfinding retried every tick against unreachable ores; vermin spawn-hide-despawn churn).
  • Fixed z-fighting on the Scavenger where the legs and the crystal carapace meet the body.

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