mistseas-0.5.jar
Curse Maven Snippet
What's new
New
- Mist Warden — a boss guardian of the crystal spires. Twice the size of a normal Warden, it keeps every Warden ability and adds more: it drags players toward it, summons weakened Fungal Pursuers and Mucus Stalkers, and is immune to fire, lava, explosions, wither, poison and projectiles. It never despawns, and drops the Mist Rose when slain.
- Mist-Heart — a block buried deep in the core of the large crystal spires. Right-click it with a Wither Rose to summon the Mist Warden into open ground nearby. Reusable, on a ~2-minute cooldown, and it won't summon a second Warden while one is still alive.
- Mist Rose — dropped by the slain Mist Warden; the catalyst for the purification ritual.
- Mire & Gloom roots and sprouts — new ground cover for both fungal biomes (like their Nether counterparts), mistloggeable and generating naturally on their soil.
- Potted roses — the Mist Rose and Purified Rose can now be placed in flower pots. A potted Purified Rose pushes the mist back over a wide radius.
Changes
- Purification ritual reworked — the niobium beacon pyramid is gone, replaced by an exposed crystal-and-niobium structure built around the Crystalline Purifier (with a right-click build assist). The ritual now purifies a Mist Rose into a Purified Rose. Full progression: Wither Rose → Mist-Heart → Mist Warden → Mist Rose → Purified Rose.
- Crystal spires — only the large spires generate now; the lesser spires have been removed. Each large spire holds a Mist-Heart.
- Reduced mist-mob spawns — Fungal Pursuers and Mucus Stalkers now spawn at roughly 1/6 of the old rate, so they read as a genuine threat rather than a crowd.
- Fungus spread — fungus plants now generate across all mist sea biomes, sparsely outside their home biome.
- Updated in-game progression content: advancements, JEI info pages, and the FTB Quests chapters now cover the boss and rose flow.
- Commands (
/mistseas spire,/mistseas center) and the Mist Compass updated for the single-spire change.
Visuals
- Mist Warden — custom hunched, gorilla-like model with its own textures, and a glowing heart emblem (fungi and a black rose) set in a dark recessed chest cavity behind the ribcage. The heart pulses slowly and smoothly.
- Reworked Fungal Pursuer and Mucus Stalker textures to match their biome palettes (Stalker → mire green, Pursuer → gloom slate-purple).
- Polished and detailed the Mire and Gloom block textures.
- Fixed and slowed the tall Mirewood/Gloomwood stem animations.
- Added random rotation to nylium and wart blocks for a less repetitive, tiled look.
Fixes
- Flower pots are now mistloggeable — they no longer break when placed inside the mist.
- Water flowing into Dense Mist now stops at the surface instead of washing the mist away or spreading sideways.
- The Mist Warden now spawns reliably on solid ground near its spire and no longer vanishes moments after appearing.
This mod has no additional files

