repmini-0.1.1.jar
Curse Maven Snippet
What's new
Update Log
New
- Added new parking textures:
Standard ParkingElectric ParkingInvalid / Accessible Parking
- Added a new
Ped pavingoption to theRoad Signmini tool, allowing a pedestrian paving base to be placed under standalone road signs. - Added a new
RoadSignPedestrianPavingPacketso the paving setting is properly synced between GUI and world state.
Improved
- Moved
Frame Traffic Lighthead rendering to a custom renderer so the traffic light body no longer disappears from certain camera angles. - Kept timer rendering forced off-screen so countdown displays are not culled.
- Adjusted the
Road Signpaving base height for a better visual fit. - Reworked the
Road Signpaving base texture so it matches the pedestrian paving style more closely.
Fixed
- Fixed the issue where the
Frame Traffic Lightbody could disappear while only the timer remained visible. - Fixed multiple
Road Signpaving base rendering and texture mismatches. - Fixed
Guardrail speed bump baselogic so overlapping extra base layers no longer conflict. - Removed excessive dark tinting that was destroying paving texture detail.
- Improved renderer and GUI syncing so several visual states now match the actual block configuration more reliably.
Internal Changes
- Updated:
RoadSignBlockEntityRoadSignScreenRoadSignClientRoadSignAdditionalPlateRendererTrafficLightTimerRendererRepMiniNetwork
- Added and updated multiple texture assets for parking and paving systems.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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