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MINIMOD-ROADS

Road Expansion Pack adds asphalt, road markings, arrows, crossings, paving, sidewalks, speed bumps, sign frames, boards, and editable stickers for building custom roads and road signs in the MiniMod ecosystem.
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repmini-0.1.1.jar

File namerepmini-0.1.0.jar
Uploader
RankenaRankena
Uploaded
Jun 18, 2026
Downloads
23
Size
14.2 MB
Mod Loaders
NeoForge
File ID
8275810
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:minimod-rep-1547197:8275810"

Learn more about Curse Maven

What's new

Update Log

New

  • Added new parking textures:
    • Standard Parking
    • Electric Parking
    • Invalid / Accessible Parking
  • Added a new Ped paving option to the Road Sign mini tool, allowing a pedestrian paving base to be placed under standalone road signs.
  • Added a new RoadSignPedestrianPavingPacket so the paving setting is properly synced between GUI and world state.

Improved

  • Moved Frame Traffic Light head rendering to a custom renderer so the traffic light body no longer disappears from certain camera angles.
  • Kept timer rendering forced off-screen so countdown displays are not culled.
  • Adjusted the Road Sign paving base height for a better visual fit.
  • Reworked the Road Sign paving base texture so it matches the pedestrian paving style more closely.

Fixed

  • Fixed the issue where the Frame Traffic Light body could disappear while only the timer remained visible.
  • Fixed multiple Road Sign paving base rendering and texture mismatches.
  • Fixed Guardrail speed bump base logic so overlapping extra base layers no longer conflict.
  • Removed excessive dark tinting that was destroying paving texture detail.
  • Improved renderer and GUI syncing so several visual states now match the actual block configuration more reliably.

Internal Changes

  • Updated:
    • RoadSignBlockEntity
    • RoadSignScreen
    • RoadSignClient
    • RoadSignAdditionalPlateRenderer
    • TrafficLightTimerRenderer
    • RepMiniNetwork
  • Added and updated multiple texture assets for parking and paving systems.

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