Replaces the standard HUD UI with a new experience. Collapses all of the main UI elements into a modern set of elements. Below are labled images of the various HUD elements. Other sections detail settings for the mod, configured using the config/minimalmodern.toml or config/minimalmodern-client.toml files.
Additionally adds 3 new key binds to make navigating the smaller hotbar easier. Each set the player's active slot if the conditions are met.
{
"dynamicOnLoad": true,
"ticksRevealed": 40,
"animationMove": true,
"animationFade": true,
"animationSpeed": 2.0,
"animationSpeeds": {
"moveIn": 0.0,
"moveOut": 0.0,
"fadeIn": 0.0,
"fadeOut": 0.0
},
"revealType": "Stacked",
"events": {
"onScreenOpen": "Nothing",
"onMoving": "Nothing",
"onStandingStill": "Nothing",
"onPauseScreen": "Nothing",
"onSneaking": "Nothing",
"onFlying": "Nothing",
"onUsingItem": false,
"onMining": false,
"onSwinging": false,
"onAttacking": false
},
"statusEffectTimer": true,
"defaultValues": {
"speedMultiplier": 1.0,
"distance": 60,
"maximumFade": 0.0
},
"health": {
"policy": "Disabled"
},
"hunger": {
"policy": "Disabled"
},
"revealHungerWhenHoldingFoodItem": false,
"air": {
"policy": "Disabled"
},
"armor": {
"policy": "Disabled"
},
"experience": {
"active": true,
"onChange": true
},
"experienceBar": {
"active": true,
"onChange": true
},
"revealExperienceTextOnTargetingEnchantingBlock": true,
"mountJumpBar": {
"active": true,
"onChange": true
},
"mountHealth": {
"policy": "Disabled"
},
"statusEffects": {
"active": true,
"onChange": true
},
"hidePersistentStatusEffects": true,
"showHiddenStatusEffects": false,
"hotbar": {
"hotbar": {
"active": true,
"onChange": true
},
"onSlotChange": true,
"onLowDurability": true,
"durabilityPercentage": 10,
"durabilityTotal": 20,
"maximumFadeHotbarItems": 0.0,
"revealExperienceTextWithHotbar": true,
"hideTooltip": false
},
"scoreboard": {
"scoreboard": {
"active": true,
"onChange": true
},
"onScoreChange": true,
"onTeamChange": true
},
"crosshair": {
"active": true,
"onChange": true
},
"chat": {
"chat": {
"active": false
},
"displayIndicator": true
},
"actionBar": {
"active": false
},
"bossBar": {
"active": false
},
"advanced": {
"hotbar": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"health": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"armor": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"hunger": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"air": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"experience": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"mountJumpBar": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"mountHealth": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"statusEffects": {
"direction": "Up",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"scoreboard": {
"direction": "Right",
"speedMultiplier": -1.0,
"distance": 100,
"maximumFade": -1.0
},
"crosshair": {
"speedMultiplier": 2.5,
"maximumFade": 0.1
},
"chat": {
"direction": "Left",
"speedMultiplier": -1.0,
"distance": 100,
"maximumFade": -1.0
},
"actionBar": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
},
"bossBar": {
"direction": "Up",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0
}
}
}
By updating the mod's config, this will allow a player the following customization.