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Mini Macros

Build client-side macros out of drag-and-drop blocks.
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mini-macros-v1.1.0.jar

File namemini-macros-1.1.0.jar
Uploader
BalI534BalI534
Uploaded
Aug 9, 2026
Downloads
9
Size
124.1 KB
Mod Loaders
Fabric
File ID
8608639
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mini-macros-1645355:8608639"

Learn more about Curse Maven

What's new

Changelog

All notable changes to Mini Macros are recorded here. Versions follow semantic versioning.

1.1.0

Added

  • Player state blocks. Seven reporters under Variables, each of which plugs into any round slot: health, foodLevel, saturationLevel, selectedItemName, selectedItemQty, selectedItemDurability and selectedItemSlot. A script can now read the player it is driving — enough to decide whether to eat, to swap tools, or to stop.
    • selectedItemSlot counts 1-9 as the hotbar keys do, not 0-8 as the inventory holds it, so the number it reports is the one buttonDown takes to select that slot.
    • selectedItemDurability reports uses left, so durability < 20 reads as the warning it looks like. Anything that cannot wear out reports None rather than 0, which keeps a stack of dirt from looking like a tool about to break.
    • All seven report None when there is no player — the editor opens from the title screen — rather than a zero a script would take for a real reading. An empty hand is a reading in its own right, so it gives empty text and a count of zero.

Changed

  • Reporters and value slots are properly round. Their ends are a circular arc now rather than a straight three-pixel taper, which makes each end a half-circle and the block a pill. A taper steep enough to read as round comes to a point, and a point is what a hexagon uses to say it is a condition.
  • The hover highlight is solid white, where it was a 40% wash that read as grey.
  • The Save button is green, alongside the red Delete.
  • A dragged block snaps from the cursor, not from the dragged stack's own top-left corner. Grabbing a wide block by its right-hand end put that corner most of a block away from the hand holding it, so a join would light up while the cursor was still nowhere near it. A stack that snaps onto nothing is still set down where its ghost was drawn.
  • Editor buttons no longer carry tooltips.

Fixed

  • Clicking overlapping stacks picks the one on top

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