mini-macros-v1.1.0.jar
Curse Maven Snippet
What's new
Changelog
All notable changes to Mini Macros are recorded here. Versions follow semantic versioning.
1.1.0
Added
- Player state blocks. Seven reporters under Variables, each of which
plugs into any round slot:
health,foodLevel,saturationLevel,selectedItemName,selectedItemQty,selectedItemDurabilityandselectedItemSlot. A script can now read the player it is driving — enough to decide whether to eat, to swap tools, or to stop.selectedItemSlotcounts 1-9 as the hotbar keys do, not 0-8 as the inventory holds it, so the number it reports is the onebuttonDowntakes to select that slot.selectedItemDurabilityreports uses left, sodurability < 20reads as the warning it looks like. Anything that cannot wear out reportsNonerather than0, which keeps a stack of dirt from looking like a tool about to break.- All seven report
Nonewhen there is no player — the editor opens from the title screen — rather than a zero a script would take for a real reading. An empty hand is a reading in its own right, so it gives empty text and a count of zero.
Changed
- Reporters and value slots are properly round. Their ends are a circular arc now rather than a straight three-pixel taper, which makes each end a half-circle and the block a pill. A taper steep enough to read as round comes to a point, and a point is what a hexagon uses to say it is a condition.
- The hover highlight is solid white, where it was a 40% wash that read as grey.
- The Save button is green, alongside the red Delete.
- A dragged block snaps from the cursor, not from the dragged stack's own top-left corner. Grabbing a wide block by its right-hand end put that corner most of a block away from the hand holding it, so a join would light up while the cursor was still nowhere near it. A stack that snaps onto nothing is still set down where its ghost was drawn.
- Editor buttons no longer carry tooltips.
Fixed
- Clicking overlapping stacks picks the one on top
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